Werewolf_13 Posted August 9, 2009 Share Posted August 9, 2009 I had just gotten back to from collecting a helmet in the "Castel Ravenspride" quest. I exited the north exit and it started to load. But when it was done the screen whent black and then to desktop. I tried a few times more without luck. Then I exited through the south gate and that went fine. Then i travel to a cave north-west and not far from Bruma with fast travel. The game chrashes again. Then i travel to the Imperial city tournament arena and it does not chrash. I have installed the Elsweyr the Deserts of Anequina mod today, but it has worked great in the past houres and I have been able to fast travel in the desert and in the "normal" map without problems. I have tried to disable the mod and load a previous saved game without luck. It feels like it chrashes in some areas and works fine in other areas. Does anyone know what is wrong? This is my load order: (I have used it with BOSS but some I had to but in myself.) Oblivion.esmCM Partners.esmHorseCombatMaster.esmDLCShiveringIsles.espPCSoundSillth.espIlluminationWithin.espAkatosh Mount By Saiden Storm.espFlyingCameraMod.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espMaleBodyReplacerV4.espBonemold_helmet.esp1AlexScorpionSneakingSuit.espAncient Dwarven Armour.espArmorOfTheFallen.espDk offhand weapons.espArmory of the Silver Dragon.espcrusadercg.espDaedric_Katana_0.4_vendors_only.espDAPredator.espLycan Bodysuits.espFantasy Mod.espHelmetCollection.espNew Frostmourne Sword by Jojjo v1_0.esptda_WitchKingHelm.espFrostmaneMinotaur.espMinotaur Nose fix.espMinotaur Companion.espWilson.espMrPwner's Ambient Churches.espThe Dead Knights.espDk second knight update.espTyrael Armor.espUFF & RM Black Templar Armor.espDread Knight Armor.espDude Wheres My Horse.espAncientTowers.espKnightlyArmory.espMidasSpells.espCastle Ravenpride.espGlenvarCastle.espScaryCastle.espMountainTower.espThe Lost Spires.espspringfield.espMy Castle.espMCaleb's_Decompose_Corpse_v1.2.espElsweyrAnequina.esptda_PHModv1.2.espLycanthropy V. 2.espArgonians Revamped.espActive_Inventory_Spell_1.2.esprecordyourskills_by_exilehunter.espDHs Faster Skills X10.espSPARTAN VI - Diverse City Guards v1.espSPARTAN VIs Diverse City Guards v1 2.espVexend Race.espFast Travel Complete.espOblivion Weight Limit x20000.espMHE v2.espChildren of Hircine.espLost Paladins of the Divines.espMoriarcis.espScriptIcon_Replacer.espAlternative Start by Robert Evrae.espRealisticForceHigh.espAnubis Mask.espLem - Bounty Reduction Over Gametime.espDD_AdjustableBounty.espNo psychic guards v1.2.espTRN One of the Gang.espSuddenViolence_CombatMoves.espSuddenViolence_Push.espSuddenViolence_Sprint.espSuddenViolence_ElementalSpells.espSamVimes's Feint Death.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
dezdimona Posted August 9, 2009 Share Posted August 9, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... also disable save on fast travel and save on rest.They are known game corruptors after the game is played for a while! Link to comment Share on other sites More sharing options...
Werewolf_13 Posted August 9, 2009 Author Share Posted August 9, 2009 OK. So I should rather use my old setup (that someone made for me) than the one from BOSS? Standard load order (no BOSS): Load order: Oblivion.esmHorseCombatMaster.esmDLCShiveringIsles.espLem - Bounty Reduction Over Gametime.espDD_AdjustableBounty.espAlternative Start by Robert Evrae.espDaedric_Katana_0.4_vendors_only.espDAPredator.espBonemold_helmet.espLycan Bodysuits.espHelmetCollection.espAncient Dwarven Armour.espArmory of the Silver Dragon.esp1AlexScorpionSneakingSuit.espUFF & RM Black Templar Armor.espKnightlyArmory.espAnubis Mask.espNew Frostmourne Sword by Jojjo v1_0.espDread Knight Armor.espTyrael Armor.espArmorOfTheFallen.espDk offhand weapons.esptda_WitchKingHelm.espFrostmaneMinotaur.espMinotaur Nose fix.espMinotaur Companion.espThe Dead Knights.espDk second knight update.espMountainTower.espTRN One of the Gang.espWilson.espMrPwner's Ambient Churches.espAncientTowers.espScaryCastle.espMoriarcis.espGlenvarCastle.espCastle Ravenpride.espspringfield.espMy Castle.espIlluminationWithin.espMCaleb's_Decompose_Corpse_v1.2.esptda_PHModv1.2.espcrusadercg.espLycanthropy V. 2.espArgonians Revamped.espMaleBodyReplacerV4.espActive_Inventory_Spell_1.2.espFantasy Mod.espSamVimes's Feint Death.esprecordyourskills_by_exilehunter.espRealisticForceHigh.espNo psychic guards v1.2.espDHs Faster Skills X10.espSPARTAN VIs Diverse City Guards v1 2.espSPARTAN VI - Diverse City Guards v1.espVexend Race.espFast Travel Complete.espPCSoundSillth.espOblivion Weight Limit x20000.espMHE v2.espAkatosh Mount By Saiden Storm.espDude Wheres My Horse.espFlyingCameraMod.espChildren of Hircine.espThe Lost Spires.espLost Paladins of the Divines.espScriptIcon_Replacer.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espSuddenViolence_CombatMoves.espSuddenViolence_ElementalSpells.espSuddenViolence_Push.espSuddenViolence_Sprint.espDeadly Reflex 5 - Timed Block and 250% damage.espDeadlyReflex 5 - Combat Moves.espMidasSpells.esp Link to comment Share on other sites More sharing options...
Werewolf_13 Posted August 9, 2009 Author Share Posted August 9, 2009 I have now sorted the loading order as it was before but it did not help. Any sugestions?Where should I put the ElsweyrAnequina mod? Link to comment Share on other sites More sharing options...
malonn Posted August 9, 2009 Share Posted August 9, 2009 I have now sorted the loading order as it was before but it did not help. Any sugestions?Where should I put the ElsweyrAnequina mod? I'd put it toward the bottom because it has quests. Are you using Pluggy by any chance? Link to comment Share on other sites More sharing options...
Werewolf_13 Posted August 9, 2009 Author Share Posted August 9, 2009 Fixed the fast travelling problem when I removed these mods: FrostmaneMinotaur.espMinotaur Nose fix.espMinotaur Companion.esp But I think it is strange because I have had those mods for months without problem. So why do they create problems now? Link to comment Share on other sites More sharing options...
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