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Fast traveling problem.


Werewolf_13

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I had just gotten back to from collecting a helmet in the "Castel Ravenspride" quest. I exited the north exit and it started to load. But when it was done the screen whent black and then to desktop. I tried a few times more without luck.

 

Then I exited through the south gate and that went fine. Then i travel to a cave north-west and not far from Bruma with fast travel. The game chrashes again. Then i travel to the Imperial city tournament arena and it does not chrash.

 

I have installed the Elsweyr the Deserts of Anequina mod today, but it has worked great in the past houres and I have been able to fast travel in the desert and in the "normal" map without problems.

 

I have tried to disable the mod and load a previous saved game without luck.

It feels like it chrashes in some areas and works fine in other areas.

 

Does anyone know what is wrong?

 

This is my load order: (I have used it with BOSS but some I had to but in myself.)

 

Oblivion.esm

CM Partners.esm

HorseCombatMaster.esm

DLCShiveringIsles.esp

PCSoundSillth.esp

IlluminationWithin.esp

Akatosh Mount By Saiden Storm.esp

FlyingCameraMod.esp

ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

MaleBodyReplacerV4.esp

Bonemold_helmet.esp

1AlexScorpionSneakingSuit.esp

Ancient Dwarven Armour.esp

ArmorOfTheFallen.esp

Dk offhand weapons.esp

Armory of the Silver Dragon.esp

crusadercg.esp

Daedric_Katana_0.4_vendors_only.esp

DAPredator.esp

Lycan Bodysuits.esp

Fantasy Mod.esp

HelmetCollection.esp

New Frostmourne Sword by Jojjo v1_0.esp

tda_WitchKingHelm.esp

FrostmaneMinotaur.esp

Minotaur Nose fix.esp

Minotaur Companion.esp

Wilson.esp

MrPwner's Ambient Churches.esp

The Dead Knights.esp

Dk second knight update.esp

Tyrael Armor.esp

UFF & RM Black Templar Armor.esp

Dread Knight Armor.esp

Dude Wheres My Horse.esp

AncientTowers.esp

KnightlyArmory.esp

MidasSpells.esp

Castle Ravenpride.esp

GlenvarCastle.esp

ScaryCastle.esp

MountainTower.esp

The Lost Spires.esp

springfield.esp

My Castle.esp

MCaleb's_Decompose_Corpse_v1.2.esp

ElsweyrAnequina.esp

tda_PHModv1.2.esp

Lycanthropy V. 2.esp

Argonians Revamped.esp

Active_Inventory_Spell_1.2.esp

recordyourskills_by_exilehunter.esp

DHs Faster Skills X10.esp

SPARTAN VI - Diverse City Guards v1.esp

SPARTAN VIs Diverse City Guards v1 2.esp

Vexend Race.esp

Fast Travel Complete.esp

Oblivion Weight Limit x20000.esp

MHE v2.esp

Children of Hircine.esp

Lost Paladins of the Divines.esp

Moriarcis.esp

ScriptIcon_Replacer.esp

Alternative Start by Robert Evrae.esp

RealisticForceHigh.esp

Anubis Mask.esp

Lem - Bounty Reduction Over Gametime.esp

DD_AdjustableBounty.esp

No psychic guards v1.2.esp

TRN One of the Gang.esp

SuddenViolence_CombatMoves.esp

SuddenViolence_Push.esp

SuddenViolence_Sprint.esp

SuddenViolence_ElementalSpells.esp

SamVimes's Feint Death.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

also disable save on fast travel and save on rest.They are known game corruptors after the game is played for a while!

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OK.

 

So I should rather use my old setup (that someone made for me) than the one from BOSS?

 

Standard load order (no BOSS):

 

Load order:

 

Oblivion.esm

HorseCombatMaster.esm

DLCShiveringIsles.esp

Lem - Bounty Reduction Over Gametime.esp

DD_AdjustableBounty.esp

Alternative Start by Robert Evrae.esp

Daedric_Katana_0.4_vendors_only.esp

DAPredator.esp

Bonemold_helmet.esp

Lycan Bodysuits.esp

HelmetCollection.esp

Ancient Dwarven Armour.esp

Armory of the Silver Dragon.esp

1AlexScorpionSneakingSuit.esp

UFF & RM Black Templar Armor.esp

KnightlyArmory.esp

Anubis Mask.esp

New Frostmourne Sword by Jojjo v1_0.esp

Dread Knight Armor.esp

Tyrael Armor.esp

ArmorOfTheFallen.esp

Dk offhand weapons.esp

tda_WitchKingHelm.esp

FrostmaneMinotaur.esp

Minotaur Nose fix.esp

Minotaur Companion.esp

The Dead Knights.esp

Dk second knight update.esp

MountainTower.esp

TRN One of the Gang.esp

Wilson.esp

MrPwner's Ambient Churches.esp

AncientTowers.esp

ScaryCastle.esp

Moriarcis.esp

GlenvarCastle.esp

Castle Ravenpride.esp

springfield.esp

My Castle.esp

IlluminationWithin.esp

MCaleb's_Decompose_Corpse_v1.2.esp

tda_PHModv1.2.esp

crusadercg.esp

Lycanthropy V. 2.esp

Argonians Revamped.esp

MaleBodyReplacerV4.esp

Active_Inventory_Spell_1.2.esp

Fantasy Mod.esp

SamVimes's Feint Death.esp

recordyourskills_by_exilehunter.esp

RealisticForceHigh.esp

No psychic guards v1.2.esp

DHs Faster Skills X10.esp

SPARTAN VIs Diverse City Guards v1 2.esp

SPARTAN VI - Diverse City Guards v1.esp

Vexend Race.esp

Fast Travel Complete.esp

PCSoundSillth.esp

Oblivion Weight Limit x20000.esp

MHE v2.esp

Akatosh Mount By Saiden Storm.esp

Dude Wheres My Horse.esp

FlyingCameraMod.esp

Children of Hircine.esp

The Lost Spires.esp

Lost Paladins of the Divines.esp

ScriptIcon_Replacer.esp

ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

SuddenViolence_CombatMoves.esp

SuddenViolence_ElementalSpells.esp

SuddenViolence_Push.esp

SuddenViolence_Sprint.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

MidasSpells.esp

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I have now sorted the loading order as it was before but it did not help. Any sugestions?

Where should I put the ElsweyrAnequina mod?

 

I'd put it toward the bottom because it has quests. Are you using Pluggy by any chance?

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