EdisLeado Posted February 22, 2014 Share Posted February 22, 2014 I'm in the process of troubleshooting one of my mods, "Light Up and Smoke Those Cigarettes", particularly the issue with the non-existent withdrawal effect, and honestly, I'm stumped. I was wondering if anyone might know why the Coyote Tobacco Addiction actor effect never decides to actually show it's face in the Pip-Boy after you 'contract' it. The addiction actor effect is not even modified, and this still occurs for some odd reason. Coyote Tobacco and the mod added cigarettes use the same addiction effect, but when using either of them enough to develop an addiction (which the game gives you an alert about), it never actually shows up in the Pip-Boy effects section, nor does it affect your stats. I took a look through the effects of each of the ingestible entries I have, as well as all the various chem actor effects, and I can't seem to find any discrepancies that would cause these kinds of problems. I really want this addiction effect to work out. Anyone have any ideas as to why this might be? Link to comment Share on other sites More sharing options...
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