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Final Fantasy 4 style Dark Knight Equipment


immortalfrieza

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Ok, that makes sense. I'll mock something up tonight after work along those lines. I think you're right that it'll help make it look a little more feminine.

 

So, I'm gonna go ahead and start a thread over in the troubleshooting section to get some tips on the enchantments. I spent a good chunk of yesterday fighting with the CK trying to get them to work correctly. They seemed to be working at first, but further testing showed otherwise. :mellow: The sword gained power as intended, after killing 5 people... but further kills did nothing. The armor didn't gain anything. I've learned by playing around that weapons & armor have to use different enchantment types, so that might be part of it. As far as I could tell from everything I had set up, however, the enchantment *should* have been working, and repeating itself every 5 kills. I got so frustrated with it I ended up taking a break the rest of the day. :laugh: But I'll ask for some assistance with that part, and get back to modeling tonight. :cool:

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Ok, so... I'm ignoring the enchantments tonight. They pissed me off. :laugh:

 

Back to modeling instead. Here's the example of the female set with a flat stomach plate instead of the imitation 6-pack. I like it, but it almost looks just a little too plain now, like it's missing something. Thoughts?

 

http://i.imgur.com/3rtdw6p.png

 

Also... It's been a few days since I posted any visible update to whet the tastebuds, so I suppose I'd better do that. :laugh: Say hello to the kitty helmet! :devil:

http://i.imgur.com/PcGjhnX.png

 

Since the ears were the biggest obstacle, I figured what better way to hide them, than turn a couple horns into "caps" the ears can hide in. :laugh: What ya think? Feline enough, without being hugely different from the original?

 

Currently working on the lizard helm, hoping to have it done tonight as well. :devil:

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Ok, so... I'm ignoring the enchantments tonight. They pissed me off. :laugh:

 

Back to modeling instead. Here's the example of the female set with a flat stomach plate instead of the imitation 6-pack. I like it, but it almost looks just a little too plain now, like it's missing something. Thoughts?

 

http://i.imgur.com/3rtdw6p.png

 

Also... It's been a few days since I posted any visible update to whet the tastebuds, so I suppose I'd better do that. :laugh: Say hello to the kitty helmet! :devil:

http://i.imgur.com/PcGjhnX.png

 

Since the ears were the biggest obstacle, I figured what better way to hide them, than turn a couple horns into "caps" the ears can hide in. :laugh: What ya think? Feline enough, without being hugely different from the original?

 

Currently working on the lizard helm, hoping to have it done tonight as well. :devil:

 

Aaaaaaand with that, it's bedtime. Let me know what you think. :devil:

 

http://i.imgur.com/YibFJ5C.png

I don't know, let's see what they look like on a character first.

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Fair enough. Here comes a flood of pics. :laugh:

 

First up, new female stomach plate:

http://i.imgur.com/6kJyaQd.jpg

 

Next, the Argonian helmet, from 2 angles:

http://i.imgur.com/p46GJG1.jpg

http://i.imgur.com/mooBoSr.jpg

 

And last, the Khajit helmet, 2 angles again:

http://i.imgur.com/9YdFJjl.jpg

http://i.imgur.com/YSjrBM2.jpg

 

(Note that I haven't added tail armor yet, but it's coming)

 

So... thoughts? Good? No?

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Fair enough. Here comes a flood of pics. :laugh:

 

First up, new female stomach plate:

 

Next, the Argonian helmet, from 2 angles:

 

And last, the Khajit helmet, 2 angles again:

 

 

So... thoughts? Good? No?

Well... I'd say the Khajit works. The horns just need to be a little thinner, and twisted a little, like the horns on the sides.

 

Argonian... I don't know. It's kinda what I was expecting, a somewhat warped version. I'd prefer it if it were as close to the human helmet as possible really. The eyes, the nose, they just look stretched like it is now. The effect is somewhat comical really.

 

As for the female version... you got me. I agree that it needs something, but I'm having a hard time thinking of what would work while retaining that more feminine look. I've been looking around at pics of armor on the net for inspiration, but so far nothing doing. It needs to be something that makes it look less plain but be subtle at the same time.

Edited by immortalfrieza
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Well... I'd say the Khajit works. The horns just need to be a little thinner, and twisted a little, like the horns on the sides.

 

Argonian... I don't know. It's kinda what I was expecting, a somewhat warped version. I'd prefer it if it were as close to the human helmet as possible really. The eyes, the nose, they just look stretched like it is now. The effect is somewhat comical really.

 

As for the female version... you got me. I agree that it needs something, but I'm having a hard time thinking of what would work while retaining that more feminine look. I've been looking around at pics of armor on the net for inspiration, but so far nothing doing. It needs to be something that makes it look less plain but be subtle at the same time.

 

 

Ok, I'll put a little twist on the Khajit horns. :laugh:

 

On the Argonians... I tried to keep the stretching to a minimum as much as I could, while still accounting for the longer snout. Looking at those pics, I can see the eyes got stretched far too much though, so I'll definitely be adjusting those back a bit. Maybe that will help.

 

I think I'll try a really subtle crease down the centerline, to simulate a female's typically flatter stomach/navel. Maybe that'll be enough to break up that solid plate without going overboard.

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On the Argonians... I tried to keep the stretching to a minimum as much as I could, while still accounting for the longer snout. Looking at those pics, I can see the eyes got stretched far too much though, so I'll definitely be adjusting those back a bit. Maybe that will help.

 

I think my biggest concern is the snout. I can't yet see how that part could be adjusted so that it doesn't look stretched and still fit the snout.

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I think my biggest concern is the snout. I can't yet see how that part could be adjusted so that it doesn't look stretched and still fit the snout.

 

 

Ok, so I made some changes. Put the eyes back in the head where they belong, and added some plating on the snout to try and hide the "stretched" look. Let me know what you think of this look:

 

http://i.imgur.com/tURKS6m.png

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I think my biggest concern is the snout. I can't yet see how that part could be adjusted so that it doesn't look stretched and still fit the snout.

 

 

Ok, so I made some changes. Put the eyes back in the head where they belong, and added some plating on the snout to try and hide the "stretched" look. Let me know what you think of this look:

 

http://i.imgur.com/tURKS6m.png

 

To be honest? Not really much better. The only thing I can think of to do is maybe try making the rest of the helmet bigger so the snout doesn't warp the helmet, though making it too much bigger would probably be a problem too. Fortunately, we have the option to drop the snout altogether if it just isn't going to work.

 

Sorry about the nitpicking again.

 

BTW, any luck with the enchantment yet? If it would be easier it doesn't have to be an enchantment, it can be a script or something that does the same thing.

Edited by immortalfrieza
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