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in need of a modders help...


H1ms3lf

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Heya all.. first time around here :blush:

 

 

Is there a setting on the games .ini or some kind of small tweak that prevents the wave sound from dropping to zero while on dialog mode ?

 

 

Why this you may ask...

 

 

 

Whenever I talk to special dialogue NPCs (the ones that 'pause' the game and reduce/pause all other sounds while you're in conversation mode with them), and I've a radio station ON, I'll get a ZERO volume (like a mute) speech from them.

 

I've noticed that if I alt + tab, go to windows sound volume, wave sound will be at minimum, raising the tab causes the NPCs to talk in proper volume again. (but next time I talk to a multiple dialogue choice NPC, wave will be set to zero volume again..)

 

 

Maybe any windows tweak that blocks the game from altering sound volume could also work..

 

Can anyone lend me a hand at this one? talking with mute people is starting to make me go nuts :sick:

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So when you're talking to certain NPC's and you have the radio on at the same time you lose all sound? Or just certan sounds? When you exit the convo does sound return?

 

What is the wave sound? Is it listed in the volume mixer separate to fallout?

 

Will try to help but I'm not much of a modder I stumbled on the radio stutter fix by accident when rooting around the game files, and it might be hard for me to test as I won't be able to tell if any alterations fix it as I don't suffer with this.

 

Looking in the falout.ini there is a line under audio that says fRadioDialogMute=0.50 not sure what it does but try experimenting with different values for this. Good luck.

 

UPDATE

Would recommend playing with anything in the fallout ini that has the word dialogue or dialog in it. Try them one at a time at first, changing them back to the original values if no helpful changes have occurred.

 

Oh and which version of fallout and what system are you running?

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FURTHER INFO: Only happens if radios are currently playing a song, if theres someone talking in the radio, NPCs will sound properly.

 

 

Denizen:

 

when you talk to "dialogue choice" NPCs you're supposed to listen only to their speech right? (all other sounds disappear til the end of dialogue).

 

So basically, whenever I start a dialogue choice conversation, all goes silent. Ending the conversation cause all sounds and voices to play right again.

 

By wave sound I mean double clicking the windows volume icon (you can see the tabs for different sound types.. like 'main, cd volume, front, rear, wave' and etc..), raising the wave fixes the problem, until I talk to another dialogue choice NPC (then wave sound will be set to minimum again)

 

 

 

 

My guess is that the game should lower the volume of everything else BUT NOT the NPCs voices during this kind of conversation, however (by some twisted joke of fate) its also reducing their voice speech around here.

 

 

Running with patch 1.6 now, but tried reinstalling and a 'no patchs or mods' test, problem is still there :X

 

Maybe its because my OS is XP 64 bits.. but dunno, will try messing around with some codecs, since changing values at the .ini didn't wok.

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FURTHER INFO: Only happens if radios are currently playing a song, if theres someone talking in the radio, NPCs will sound properly.

 

Well ahm.. is there a way to change the musics that play in the radio, so as to make these become like voice files instead of music files ? That seems like it could solve the issue..

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Have you tried rolling back to previous versions of your sound driver/codec. I read somewhere that bethesda can't provide support for software realeased after the game was so don't expect any help from them at any rate. I do believe that most sound issues in fallout can be fixed without changing codecs (i refuse to give in), it's just a matter of forcing the game to act how it is supposed to, if only life were so easy. Hope it works and sorry I'm not much help
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