Xxbtztrl Posted February 23, 2014 Share Posted February 23, 2014 (edited) SOLVED!: After a few hours, I found out that I could easily accomplish this without Blender, found out that I could just load node branches from each .nif, copy it, and paste it on another branch. I hope this helps other people.Hello fellow Nexus users! Hi, what I am trying to do is simply get a few vanilla objects from Skyrim, load them all together and combine them as one mesh, these meshes are static dwemer meshes. What I am currently doing is:1. Unpack Mesh BSA for all the meshes I want with FOMM2. Load all meshes in Nifskope and exported them all as .obj3. Load all said .obj in Blender, assemble the way I wanted, save, then export as .nif4. Move the .nif to C:\Steam\SteamApps\common\Skyrim\Data\meshes5. Open Creation Kit and add the new .nifAnd from there, the problem is that im just getting an exclaimation mark and I have no clue why. :sad:Can anyone tell me what I'm doing wrong and how to do it properly? the meshes are:1. dwechandelier02on2. dwepipe1wayx43. dwepipecap024. dwewallsconcecover01 Pretty much all I am trying to do is assemble a lamp out of objects from the vanilla game but not alter anything, it'll just be a static mesh too. Any help would be appreciated and thanks a lot for reading! :smile:http://www.nexusmods.com/skyrim/mods/51369/?Decided to link my mod so you guys can see from screenshots of what im trying to do, I am planning on replacing those lamps with exact replicas but as one mesh to reduce IDs to load to optimize performance. Edited February 23, 2014 by Xxbtztrl Link to comment Share on other sites More sharing options...
pleasenoname Posted March 23, 2014 Share Posted March 23, 2014 selecting all the meshes and pushing CTRL+J joins all the meshes as one in blender. I am just now attempting to learn Skyrim blender. It's much easier with Oblivion. Link to comment Share on other sites More sharing options...
icecreamassassin Posted July 4, 2014 Share Posted July 4, 2014 (edited) I'm trying to get a mesh into blender and have exported it as an OBJ file from NifSkope but blender doesn't recognize them as Blender files EDIT: NM I figured it out, was doing something goofy Edited July 4, 2014 by icecreamassassin Link to comment Share on other sites More sharing options...
Drow37 Posted June 2, 2015 Share Posted June 2, 2015 Hey guys, I see this thread is pretty old but I'm in great need of help and you look like you know s#*!. I've been using jaxonz positioner mod and pocket empire to rise walls around my heartfire mannor. It consists of about 90 static objects and i plan on adding more BUT i get like 15 fps less there. What should i do? Is merging those possible? And how?thanks in advance Link to comment Share on other sites More sharing options...
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