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Anyone willing to help me texture a shield?


5seasons

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are the shields uvmapped? did you bake normal maps from hi-poly?

Actually no. I've just made the shields and added them ingame. They work great in game. But it seems that the current textures are all screwed up and twisted.

 

I've not yet figured out the whole uvmapping and hi poly stuff yet. Maybe you can give me some advice on that? I couldn't find a tutorial on it. I tried looking.

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sure,

an image would help a lot... i'm just guessing, so correct me if i'm wrong , you combined existing meshes from game stock or is a new model model you made in blender/3dsmax?

 

in first case model have already uvmaps... you just need to use nifskope to adapt and fix em.

just open the nif file ... right click on the model, textures,edit uv.

in this case we do not have an hipoly... we have just the game low poly and we need to "invent" normal maps.

in any texture project normal maps are always necessary and are the bases of diffuse ans specular map (eventually envmask)

 

if is a new model the story is way more interesting since we have now a base shape, you could raise the polycount and "sculpt" details.

there's a great tutorial by millenia here

http://www.youtube.com/playlist?list=PL925958D31D8D30C7

it explains everything very well...with the new model you can actually bake normal map from hi poly and get great results since quality of textures comes from precision of normal map

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