5seasons Posted February 23, 2014 Share Posted February 23, 2014 I've made a few custom shields but I lack the know how to texture the custom meshes. Obviously I can't use vanilla textures so I was hoping someone can help me texture a few simple shields. Anyone out there with some experience willing to help me? Link to comment Share on other sites More sharing options...
CaBaL120 Posted February 23, 2014 Share Posted February 23, 2014 are the shields uvmapped? did you bake normal maps from hi-poly? Link to comment Share on other sites More sharing options...
5seasons Posted February 23, 2014 Author Share Posted February 23, 2014 are the shields uvmapped? did you bake normal maps from hi-poly?Actually no. I've just made the shields and added them ingame. They work great in game. But it seems that the current textures are all screwed up and twisted. I've not yet figured out the whole uvmapping and hi poly stuff yet. Maybe you can give me some advice on that? I couldn't find a tutorial on it. I tried looking. Link to comment Share on other sites More sharing options...
CaBaL120 Posted February 23, 2014 Share Posted February 23, 2014 sure,an image would help a lot... i'm just guessing, so correct me if i'm wrong , you combined existing meshes from game stock or is a new model model you made in blender/3dsmax? in first case model have already uvmaps... you just need to use nifskope to adapt and fix em.just open the nif file ... right click on the model, textures,edit uv.in this case we do not have an hipoly... we have just the game low poly and we need to "invent" normal maps.in any texture project normal maps are always necessary and are the bases of diffuse ans specular map (eventually envmask) if is a new model the story is way more interesting since we have now a base shape, you could raise the polycount and "sculpt" details.there's a great tutorial by millenia herehttp://www.youtube.com/playlist?list=PL925958D31D8D30C7it explains everything very well...with the new model you can actually bake normal map from hi poly and get great results since quality of textures comes from precision of normal map Link to comment Share on other sites More sharing options...
5seasons Posted February 24, 2014 Author Share Posted February 24, 2014 Thanks I'll take my time watching this tutorial. I watched pt 1 ready many did I just learn like 1,000 new things. I have work to do! Link to comment Share on other sites More sharing options...
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