wilytilt Posted August 11, 2009 Share Posted August 11, 2009 I really like figuring out the nitty-gritty mechanics of RPG's I play, and F03 has been harder to figure out than its predecessors which were much more open about their calculations. Since I never found a unified formula for how much damage a player does from doing some searches on forums or the Wiki, I'm trying to figure it out myself from various sources. Here is what I have so far for one shot non-splash guns, with optional modifiers in [brackets]: (BASE DMG + (CRIT DMG X 1.5 [With Better Criticals perk]) - ENEMY DAMAGE RESISTANCE [?] ) x (GUN SKILL)/100x 2 [if sneak critical]x 2 [if head shot; different multipliers for other body parts]x (DIFFICULTY MULTIPLIER) = Damage dealt to enemy Notes:-CRIT DMG only occurs in a critical hit, determined by Critical Hit Chance, which I do NOT calculate here.- Sneak attacks are always critical hits and will double total damage.- Better Criticals increases the critical damage by 50%, and not the base at all- Torso hit multplier is always 1; and I *think* leg hits may be 0.5 or around there. - Difficulty multipliers: V Easy = 2, Easy = 1.5, Normal = 1, Hard = 0.66, V Hard = 0.5 Missing info (please add if you know for sure): 1) I know that head shots on humanoids and some other enemies deal 2X damage, but I'm not sure of modifiers for other body parts. I believe some are less than 1X, like legs, also. 2) I don't know how Item Condition % affects damage. I'm pretty sure it only affects critical hit chance and not damage, but I'm not positive. 3) I don't know where ENEMY DAMAGE RESISTANCE (from their armor) is subtracted from the damage you do. I would assume it's right at the start when you calculate damage before the multipliers, but it could conceivably be at the end (which would make it a lot less useful). Thanks everyone - btw I'm Cholera on the Bethesda forums fyi... Link to comment Share on other sites More sharing options...
wilytilt Posted August 11, 2009 Author Share Posted August 11, 2009 Including a quick example ... For a sniper rifle head shot, done while [HIDDEN], with 80 Small Guns skill and Better Criticals Perk, and on Very Hard difficulty... (40 + (40 X 1.5) ) x 80/100x 2 x 2 x 0.5= 160 damage This assumes no effects of enemy DR or weapon condition. This 160 dmg shot would be enough to easily kill a Super Mutant (100 hp) or Mirelurk with a "faceshot" (120 hp), but probably not enough to kill a Super Mutant Brute (250 hp) or Yao Guai (220 hp). I say "probably" because these hit point numbers are from the Wiki and they may be higher than the actual HP based on enemy level. Link to comment Share on other sites More sharing options...
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