Skree000 Posted August 12, 2009 Share Posted August 12, 2009 get fomm, install it and use the BSA unpacker, located the right BSA file (meshes i think?) and extract everything. Look through those folders, you should find it soon enough. it will be somewhere in there guaranteed. Will be a .Nif file. You need Nifskope and a 3dprogram with .niftools plugins to import it and work with it. Nifskope will allow you to do minimal changes, but niftools plugin for your 3d program (ie. blender or max) will allow you to make significant changes to it. If you just want to swap out a texture, nifskope is all you need. Link to comment Share on other sites More sharing options...
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