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Frustrating simple task won't work in scripting...


MidDark

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  • 2 weeks later...
I have used it several times in FO3.

 

SpeakerREF.StartConversation Player TopicName

 

This assumes the player is the one being approached for conversation.

 

You could also use a dialogue package with specific conditions, depending on the context.

 

That's what I thought. There must be something else going on then. Nav mesh, AI, something. Very frustrating.

 

-Middark

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Try creating a dialogue AI Package. Check out one in the vanilla game. I used the Lucas Simms force greet set up for new arrivals in Megaton as a model. It involves a Package and a trigger box, but that sort of thing can be done without a trigger box as well.
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Try creating a dialogue AI Package. Check out one in the vanilla game. I used the Lucas Simms force greet set up for new arrivals in Megaton as a model. It involves a Package and a trigger box, but that sort of thing can be done without a trigger box as well.

 

Very cool, I'll try that. Thanks for the tip!

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