MarchUntoTorment Posted March 1, 2014 Author Share Posted March 1, 2014 (edited) Thank you so much! EDIT: And if it helps you, my character wears full heavy Enclave power armour (specifically, the Tesla armour from the Liena's Squad mod - the single coolest-looking power armour I've ever seen). So you might have to move the Tesla Cannon a couple of points out on the X-axis, as you mentioned earlier in this thread. Edited March 1, 2014 by MarchUntoTorment Link to comment Share on other sites More sharing options...
flamenx01 Posted March 1, 2014 Share Posted March 1, 2014 The rail cannon in project Nevada was made by zealotlee. I remember because we had to PM him to get permission when we wanted to use it in a mod. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 1, 2014 Share Posted March 1, 2014 The rail cannon in project Nevada was made by zealotlee. I remember because we had to PM him to get permission when we wanted to use it in a mod. Thanks for the tip Flamenx01, might be faster than waiting on a response to PN. BTW I noticed we had a inquiry or two about the courier dusters and I was wondering how yours were? No problem if they'r not ready or if you need to shelve the project, just wanted to check. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 1, 2014 Share Posted March 1, 2014 Thank you so much! EDIT: And if it helps you, my character wears full heavy Enclave power armour (specifically, the Tesla armour from the Liena's Squad mod - the single coolest-looking power armour I've ever seen). So you might have to move the Tesla Cannon a couple of points out on the X-axis, as you mentioned earlier in this thread. Yeah definitely, even normal power armor needs an adjustment. OK I'll see if I can hunt down the mod and install it to test the position with. Link to comment Share on other sites More sharing options...
alienzerox Posted March 1, 2014 Share Posted March 1, 2014 can a fix be made for the Sharl PA also .... it has a attached power unit that uses the backpack slot & mesh I believe ... so any back weapon will end up between back and pack thus clipping thru, ruining the whole look Link to comment Share on other sites More sharing options...
devinpatterson Posted March 1, 2014 Share Posted March 1, 2014 can a fix be made for the Sharl PA also .... it has a attached power unit that uses the backpack slot & mesh I believe ... so any back weapon will end up between back and pack thus clipping thru, ruining the whole lookXV Sharl Armour by Dae? I'm afraid I couldn't really work on another authors work without permission. And if your talking vanilla weapons being displayed all funky while equipped, that's really set by the game engine (at least to the best of my knowledge, I don't know how to alter it) so I'm afraid I couldn't change that. But if your talking about my models and displaying weapons in inventory then yeah it's trivial to move them back a bit on the x-axis to fit. Link to comment Share on other sites More sharing options...
alienzerox Posted March 2, 2014 Share Posted March 2, 2014 can a fix be made for the Sharl PA also .... it has a attached power unit that uses the backpack slot & mesh I believe ... so any back weapon will end up between back and pack thus clipping thru, ruining the whole lookXV Sharl Armour by Dae? I'm afraid I couldn't really work on another authors work without permission. And if your talking vanilla weapons being displayed all funky while equipped, that's really set by the game engine (at least to the best of my knowledge, I don't know how to alter it) so I'm afraid I couldn't change that. But if your talking about my models and displaying weapons in inventory then yeah it's trivial to move them back a bit on the x-axis to fit. yup so a push making it displayed out over the pack Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 2, 2014 Author Share Posted March 2, 2014 Thanks so much! Unfortunately, zealotlee cannot receive any new messages, I presume because his inbox is full. Would it be improper form to ask this of him in the comments to one of his mods, or to ask him if he could maybe clear up his inbox a little so that we could talk? Link to comment Share on other sites More sharing options...
flamenx01 Posted March 2, 2014 Share Posted March 2, 2014 The rail cannon in project Nevada was made by zealotlee. I remember because we had to PM him to get permission when we wanted to use it in a mod.Thanks for the tip Flamenx01, might be faster than waiting on a response to PN. BTW I noticed we had a inquiry or two about the courier dusters and I was wondering how yours were? No problem if they'r not ready or if you need to shelve the project, just wanted to check. Can we shelf it for now? I'm totally swamped with university work so I've basically put all modding on hold but I might want to have another go at it when I'm off in the summer Thanks so much! Unfortunately, zealotlee cannot receive any new messages, I presume because his inbox is full. Would it be improper form to ask this of him in the comments to one of his mods, or to ask him if he could maybe clear up his inbox a little so that we could talk?I remember that he isn't active very often so he probably wouldn't notice a comment on one of his mods. You could try contacting rylasasin (http://forums.nexusmods.com/index.php?/user/380177-rylasasin/) since he messaged zealotlee before so I know he has a message thread already open with him and could pass the request on. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 3, 2014 Share Posted March 3, 2014 Can we shelf it for now? I'm totally swamped with university work so I've basically put all modding on hold but I might want to have another go at it when I'm off in the summer No sweat brother. I have some (maybe variants of all 4) already made. I don't want to step on your toes, but I thought I could release them and then in summer when your ready to gear up again we can collaborate and create a new/better batch. If that's ok with you? Maybe by then I'll get animation down and we can have it flap when it's windy outside (GetIsCurrentWeather && IsInInterior != 1) I think that would be a nice touch. Link to comment Share on other sites More sharing options...
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