KriegsSundayFinest Posted February 24, 2014 Share Posted February 24, 2014 I've searched far and wide for any mod that fixes these problems, but haven't come up with anything, so apologies if these fixes already exist somewhere. Basically, there are three main bugs when it comes to dead thralls that greatly limit their usefulness:-Fast-travelling to some locations with a dead thrall will cause them to end up at a hold's stable, and then they have to catch up to you-Having a dead thrall with any enchanted armor will disable the Dark Souls perk which should give them a much needed health boost. This includes NPCs that spawned with enchanted gear in the first place (such as a mage with mage robes)-If a dead thrall has enchanted gear and is killed, when they are re-thralled their enchantments will no longer be applied unless you go to a new cell. Basically, this means that if you have a Dead Thrall with any kind of enchanted gear whatsoever, they will not only lose the dark souls bonus but also their enchantments if they get killed. It's a lose-lose situation. If anyone can fix any one of these issues, it would be greatly appreciated. A thrall that could keep it's Dark Souls health boost and enchantments all the time no matter how many times they are killed/re-thralled would greatly increase their usefulness. Also, this isn't really a bug, but would it be possible to edit a thrall's combat priorities so they always use a summoning staff given to them? For example, I would like to have a Bandit Chief thrall summon a Frost Atronach before pummeling away at an enemy with a mace. After some testing it seems Thralls will only use summoning staves when duel-wielding with a destruction staff, which is problematic because destruction staves eat up charges extremely quickly when used by thralls. Link to comment Share on other sites More sharing options...
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