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Multiple Models for a Single Ammo Type


ecksile

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Is there anyway to have multiple models for a single ammo type. I have a few guns that use the same ammo and would like to have that ammo use all the gun clip models. Also is there anyway to make it so that you can find single bullets up to like a whole box of ammo?

 

***EDIT In the sounds window I've seen sounds binded to a folder instead of a single sound. Can u do the same with models and make it so that it just randomly chooses a model in the folder instead of a single model.

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1. Is there anyway to have multiple models for a single ammo type.

 

Yeah just make multiple plckups that give the same ammo to the player. Clone existing ammo pickup and change out the graphic, and scatter them everywhere alongside the originals.

 

2. I have a few guns that use the same ammo and would like to have that ammo use all the gun clip models.

 

'Gun Clip models' are the physical geometric mesh that the player pulls out and sticks back into the gun. This has nothing to do with what ammo the gun uses. The gun could fire tank shells and still use the geo mesh of a regular machine gun clip.

The projectile coming out of the end of the gun is a totally different thing, thats an effect, more specifically, a Projectile entity. You can make those look however you want.

As far as modifying all the clips on all the guns in the game, you can do that too, if you really wanted.

 

3. Also is there anyway to make it so that you can find single bullets up to like a whole box of ammo?

 

yeah just make a copy of existing ammo pickup, set the amount to 1 round, then swap the model with a tiny shellcasing/bullet.

place them around the game alone, or in clusters, or in clusters along with the box. Thats pretty much it right?

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mmmk thats what i thought but i wasnt sure thank you very much kind sir. When i said gun clip models i ment the static mag srry for wrong wording.
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