RiderOfEternity Posted August 13, 2009 Share Posted August 13, 2009 Hey everyone,I have been having a problem. To start off, here is my mod list: = Check Mods This is a report on your currently active/merged mods. === Mergeable Following mods are active, but could be merged into the bashed patch. * bgMagicEVAddEnVarNoSI.esp * bgMagicEVStartspells.esp * bgMagicSpellTomes_for_WryeBash.esp * FCOM_BobsGuardUnity.esp * FCOM_DiverseGuardUnity.esp * FCOM_EntropicOrderRebalance.esp * FCOM_Francescos.esp * FCOM_FrancescosItemsAddOn.esp * FCOM_LothsBluntWeapons.esp * Francesco's Dark Seducer Weapons Patch.esp * Mart's Monster Mod - Looting NPCs & Creatures.esp * Mart's Monster Mod - Resized Races.esp === Active Mod Files: * 00 Oblivion.esm * 01 Francesco's Leveled Creatures-Items Mod.esm * 02 Francesco's Optional New Items Add-On.esm * 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] * 04 Mart's Monster Mod.esm [Version 3.7b1] * 05 FCOM_Convergence.esm [Version 0.9.9a7] * 06 HorseCombatMaster.esm * 07 Unofficial Oblivion Patch.esp [Version 3.2.0] * 08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] * 09 Francesco's Optional Chance of Stronger Bosses.esp * 0A Francesco's Optional Chance of Stronger Enemies.esp * 0B Francesco's Dark Seducer Weapons Patch.esp * 0C FCOM_Francescos.esp [Version 0.9.9] * 0D FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] * 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] * 0F Atmospheric Oblivion.esp * 10 Storms & Sound.esp * 11 Rainbows.esp * 12 IWR - Windows Lights Shutters - Optimised.esp * 13 ChaseCameraMod.esp * 14 Bob's Armory Oblivion.esp * 15 FCOM_BobsArmory.esp [Version 0.9.9] * 16 Loth's Blunt Weapons for Npcs.esp * 17 FCOM_LothsBluntWeapons.esp [Version 0.9.9] * 18 Oblivion WarCry EV.esp * 19 FCOM_WarCry.esp [Version 0.9.9] * 1A Oscuro's_Oblivion_Overhaul.esp [Version 1.34] * 1B FCOM_Convergence.esp [Version 0.9.9] * 1C FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] * 1D FCOM_RealSwords.esp [Version 0.9.9] * 1E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] * 1F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] * 20 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1] * 21 FCOM_DiverseGuardUnity.esp [Version 0.9.9] * 22 FCOM_BobsGuardUnity.esp [Version 0.9.9] * 23 Harvest [Flora].esp [Version 3.0.0] * 24 Toggleable Quantity Prompt.esp [Version 3.1.1] * 25 MidasSpells.esp * 26 Custom 3rd person view.esp * 27 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp * 28 DeadlyReflex 5 - Combat Moves.esp * 29 Deadly Reflex Bow Sway.esp * 2A Deadly Reflex - Breathing Motion & Head Bobbing.esp * 2B Mart's Monster Mod - Resized Races.esp [Version 3.7b1] * 2C bgMagicEV.esp [Version 1.7EV] * 2D bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] * 2E bgMagicEVStartspells.esp [Version 1.68EV] * 2F bgMagicEVAddEnVarNoSI.esp [Version 1.51EV] * 30 bgMagicLightningbolt.esp * 31 MotionBlur.esp * 32 Bashed Patch, 0.esp * 33 Streamline 3.1.esp(Basically FCOM, along with texture, weather, sound and magic mods, plus some other ones) Alright so the problem is: When travelling over the countryside, there are some times certain areas (usually actually more like a border that goes across the country) that makes things go funny. When you walk over them, your character (and any other characters) will start bouncing, except you dont bounce up; instead you sort of continually appear slightly above normal standing position, and quickly fall slightly into the terrain. This happens continually for a few metres. After this happens, it seems like I can no longer enter cities. I just literally walk through the door, and instead have to fast travel to get into the city. Anyone have any ideas? Link to comment Share on other sites More sharing options...
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