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So which mod is Borking Broken steel? *Spoilers*


scyris99

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So which of these mods is screwing up broken steel and preventing it from starting after clearing the game. Also, if I disable all mods, I get into it, but then on the quest where I gotta look at the map nothing happens happens to be the starter of the 1st quest in broken steel.

 

Also is there any console command to skip the ending and load right into broken steel?

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Mart's Mutant Mod.esm

CALIBR.esm

FOOK.esm

FOOK.esp

FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Anchorage.esp

FOOK - The Pitt.esp

FOOK - Broken Steel.esp

FOOK - Point Lookout.esp

WMKAA12Shotgun - FOOK.esp

MyFOOK - NV Toggle - FOOK+OA.esp

MyFOOK - The Pitt Ammo Press.esp

XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp

XFO_Stat_changes.esp

XFO_Pacing_med.esp

XFO_food_water_changes.esp

XFO_Speed_increase.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - XFO + FOOK.esp

XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - FOOK.esp

muzzle with no lightening.esp

Auto Aim Fix v1.1.esp

PIDL-lite.esp

Faster PipBoy Light.esp

no blur on hit.esp

Comp_dont_steal_xp_hereticus.esp

norepairneeded(Pitt).esp

Fellout-SOTD.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-pipboylight.esp

BobbleheadDelivery3.0.esp

Metal Squeezer.esp

SniperZooming.esp

Weight Fixed.esp

Fort Constantine Hard Locks.esp

Ap Regen Vats Distance.esp

100% Force Lock Chance.esp

WastelandMastery.esp

Owned!.esp

AlternateStart.esp

DarNifiedUIF3.esp

DUIF3Extras.esp

 

Total active plugins: 64

Total plugins: 65

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The map thing is a well known bug, it happens to me all the time. The scripted, out of chatbox dialogue sequences all bug out and the characters wander off and never give their speeches. The map thing you can get around by talking to Rothchild during the day (if you do it at night he will go to sleep and nothing will happen) and when he wanders away from the map, run into him and push him over to it. However the good ending of Broken Steel will be impossible with this bug showing itself since Lyons will never give his speech, and you will be stuck in the citadel courtyard and unable to move forever. Maybe someone knows a console command around it, that would be neat.

 

As for the mods, well, you can figure that out yourself, no? Uncheck them all, and gradually check them in small groups, maybe of 5 or 6, while loading your save and seeing if the problem manifests. When it does, narrow it down and figure out what is doing it. That's what FOMM is for, after all.

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