IceDolphin Posted February 26, 2014 Author Share Posted February 26, 2014 (edited) And also, i'v noticed some scripts require the spaces, why? this script i'm trying to use http://geck.bethsoft.com/index.php?title=GetSecondsPassed requires it, i'm trying to make it when 300 seconds pass an effect ends, how do I do this? Thanks. And is there a script that allows the player to jump high? Edited February 26, 2014 by IceDolphin Link to comment Share on other sites More sharing options...
MartinPurvis Posted February 26, 2014 Share Posted February 26, 2014 I've just looked online and found Dispel although I've never used it. It might work but again, haven't tested it. SCN XXXX Float fTimer Begin GameMode if(fTimer < 300) Set fTimer to (fTimer + GetSecondsPassed) else Player.Dispel EffectName endif End Link to comment Share on other sites More sharing options...
Mishaxhi Posted February 26, 2014 Share Posted February 26, 2014 Dispel works fine, it's actually the only function I've found that reliably removes actor effects. Link to comment Share on other sites More sharing options...
MartinPurvis Posted February 26, 2014 Share Posted February 26, 2014 I read that RemoveSpell is unreliable to use as well. @IceDolphin Search the bethsoft site, there's a horde of information on there. Link to comment Share on other sites More sharing options...
IceDolphin Posted February 26, 2014 Author Share Posted February 26, 2014 (edited) I'm working on a script where once you drink nukacola you get player.setav speedmult 200, and I need the timed script so once the time limit is over it turns back to 100. Edited February 27, 2014 by IceDolphin Link to comment Share on other sites More sharing options...
jazzisparis Posted February 26, 2014 Share Posted February 26, 2014 And also, i'v noticed some scripts require the spaces, why? this script i'm trying to use http://geck.bethsoft.com/index.php?title=GetSecondsPassed requires it, i'm trying to make it when 300 seconds pass an effect ends, how do I do this? Thanks. And is there a script that allows the player to jump high?In that case, you best use an Actor effect, which can be limited to a specified duration.Actor effects use Base Effects, which can apply a script on an actor. For the scripting part, see the articles about ScriptEffectStart/Update/Finish. As for jump height, there may be a game setting (Gameplay > Settings) that controls it, so you should probably check there. You guys are so indirect, keep assuming what I want and won't tell me what I need...Being rude tends to discourage people from helping you. Link to comment Share on other sites More sharing options...
Mishaxhi Posted February 26, 2014 Share Posted February 26, 2014 (edited) i'm trying to make it when 300 seconds pass an effect ends, how do I do this? Thanks. I've just looked online and found Dispel although I've never used it. It might work but again, haven't tested it.SCN XXXX Float fTimer Begin GameMode if(fTimer < 300) Set fTimer to (fTimer + GetSecondsPassed) else Player.Dispel EffectName endifEnd And then I just confirmed that dispel would do the trick. You guys are so indirect, keep assuming what I want and won't tell me what I need... I see you've already been warned a few times on here about your attitude. Adjust it. Edited February 26, 2014 by Mishaxhi Link to comment Share on other sites More sharing options...
IceDolphin Posted February 26, 2014 Author Share Posted February 26, 2014 (edited) You can only read what I say, you guys can't see the meaning of a word I said, I didn't mean "You guys are so indirect" with hurtful meaning I was simply saying it because you guys did not see what I was asking for. And what do you mean "I see you've already been warned a few times" ? And I will not adjust my attitude because it's mine, I won't change my self because you simply ask. Thank's Jazz, I'm looking into it now. Edited February 27, 2014 by IceDolphin Link to comment Share on other sites More sharing options...
MartinPurvis Posted February 26, 2014 Share Posted February 26, 2014 @IceDolphin When you give vague information to people that are trying to help you and give a snide comment when the information posted isn't what you wanted, people get annoyed. That's why I didn't reply earlier. We are people with feelings and that's not what this community is about. Link to comment Share on other sites More sharing options...
IceDolphin Posted February 26, 2014 Author Share Posted February 26, 2014 I don't understand how saying "You guys are so indirect" is hurting you're feelings, I said that because you guys were finding scripts that do the function I was talking about and not the script I was talking about. Link to comment Share on other sites More sharing options...
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