RandomArt Posted August 14, 2009 Share Posted August 14, 2009 I'm looking to add a Mod to a certain spot, and, being unable to find it in the CS, went in-game and traveled there, but eyeballing a map comparison to try to figure out which cell it is failed me, so I was wondering if there was any way to figure out exactly what cell I'm in. If it helps at all, I'm in the Highlands, but I also have the UL for that area and UL's never load in the CS for me, but I'm pretty positive that I'm too far north for that to be the problem... Link to comment Share on other sites More sharing options...
Maigrets Posted August 14, 2009 Share Posted August 14, 2009 I'm looking to add a Mod to a certain spot, and, being unable to find it in the CS, went in-game and traveled there, but eyeballing a map comparison to try to figure out which cell it is failed me, so I was wondering if there was any way to figure out exactly what cell I'm in. If it helps at all, I'm in the Highlands, but I also have the UL for that area and UL's never load in the CS for me, but I'm pretty positive that I'm too far north for that to be the problem... Try this map. It has all of the cells included so you can find whee you are.OB Cyrodiil Grid maphttp://www.tesnexus.com/downloads/file.php?id=5703 Link to comment Share on other sites More sharing options...
RandomArt Posted August 14, 2009 Author Share Posted August 14, 2009 That's what I've been using. :unsure: The place I'm at just doesn't seem to exist in the CS. Link to comment Share on other sites More sharing options...
David Brasher Posted August 15, 2009 Share Posted August 15, 2009 You could make a test dirty mod, and then erase it and start your clean mod. You could get as close as you can to your desired location in the CS and place a location marker. (For example, you could start in the nearest town to your location and move in the direction you think you need to before placing your test location marker.) Then you can play your mod and see how close the location marker is to the yellow arrow indicating where your character is at eyeballing the spot. You can do this repeatedly until you make visual contact with the area your character on the ground has scouted out. Once you have acquired them, be sure to write down the coordinates of the wilderness cell for when you start your mod for real. It is trial and error, but it is simple and doesn't require lots of thought or Internet searching. If you are way beyond the boundaries, the cell you are interested may not be on the regular list of cells until you have modded it. Link to comment Share on other sites More sharing options...
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