bwins95 Posted February 25, 2014 Share Posted February 25, 2014 I hate to do this, but I need some help with this script. All but this part of the script works as it should.. I've attached the whole script. set rCurrentRef to GetFirstRef 31 2 0 Label 10 if rCurrentRef.GetIsID Caps001 if aaaaGlowingItemsscaps == 1 if aaaaGlowingItemsscapsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen elseif aaaaGlowingItemsscapsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed elseif aaaaGlowingItemsscapsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue elseif aaaaGlowingItemsscapsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite elseif aaaaGlowingItemsscapsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow elseif aaaaGlowingItemsscapsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink elseif aaaaGlowingItemsscapsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple elseif aaaaGlowingItemsscaps == 0 endif endif set rCurrentRef to TeddyBear01 set rCurrentRef to GetNextRef Goto 10 endif endif I'm guessing I'm missing something simple, but I've spent a month on and off working on this script and I've started going around in circles. This is the esp if you want to take a look at it. everything related to the mod has "aaaa" and "bscan1" at the start of the id.https://dl.dropboxusercontent.com/u/53517913/Glowing%20items%20V2%20Fallout%203.esp Link to comment Share on other sites More sharing options...
vforvic Posted February 26, 2014 Share Posted February 26, 2014 It might be something simple, but I can't figure it out either. Of course I have very limited FOSE knowledge. The strange thing is that if you try to do the same thing with the weapons it works. For example, I can put the line "if rCurrentRef.GetIsID Weap10mmPistol" in the script in the Weapons Block and it only shows glowing 10mm pistols as you would expect. For some reason the Misc stuff does not work the same way.It is strange that you can make all the Misc stuff glow, but not 1 item. Link to comment Share on other sites More sharing options...
bwins95 Posted February 26, 2014 Author Share Posted February 26, 2014 It might be something simple, but I can't figure it out either. Of course I have very limited FOSE knowledge. The strange thing is that if you try to do the same thing with the weapons it works. For example, I can put the line "if rCurrentRef.GetIsID Weap10mmPistol" in the script in the Weapons Block and it only shows glowing 10mm pistols as you would expect. For some reason the Misc stuff does not work the same way.It is strange that you can make all the Misc stuff glow, but not 1 item.The first time I used the caps only script I tried it by itself and it worked. i added a second part to the script for bobby pins and it stopped working after that. even by itself it won't work again. Link to comment Share on other sites More sharing options...
vforvic Posted February 28, 2014 Share Posted February 28, 2014 Now that sounds familiar. I have had that happen more than once in the GECK. I make a tiny change, then change it back, then nothing works like it did before. The only way I ever get that little issue to go away is redo it completely. I redo it from scratch and it suddenly starts working again. Nothing different at all, but it starts working for some reason.The only thing I might change is the Global Variable thing. I normally stay away from Global Variables unless I have no choice. I usually go with Variables in Quest Scripts. I don't really think that is the issue here, but its just what I do since the wiki recommends it.I'll keep looking at it because I hate it when the GECK defeats me, but I am really at a loss right now as to why it is not working. Link to comment Share on other sites More sharing options...
bwins95 Posted February 28, 2014 Author Share Posted February 28, 2014 It also happens in skyrim's creation kit. I've got a glowing items mod for skyrim and the same thing happened with that one.I'll try rebuilding it and see if it helps. Link to comment Share on other sites More sharing options...
vforvic Posted February 28, 2014 Share Posted February 28, 2014 OK I think I have it working now. I made some adjustments to the script by putting the Caps part higher in the script. Essentially I swapped the Caps block with the Weapons block. I just started thinking about the GECK and then I started thinking what is the most useless thing I could do the fix this script and then I thought well I guess I will just swap a couple of parts around and then it worked.Seriously though. I think it might have something to do with another part of the script interfering with the "if rCurrentRef.GetIsID Caps001" line. I could see the script running all it's loops correctly and looking at each item in the cell, but it never came back with an ID that made that line true. Maybe the Misc block above it was doing it, but don't know for sure.Strange thing is that if I put "if rCurrentRef.GetIsID Weap10mmPistol" down in the weapon block, where it is now, then it works great and only glows 10mm Pistols. But, I wonder if you were to put another weapons block above it to make all weapons glow if that would stop that from working as well. At least I have given you something to think about. Link to comment Share on other sites More sharing options...
JW1 Posted February 28, 2014 Share Posted February 28, 2014 The script worked fine for me. I put some caps on the ground, told it to make them pink and it did. Only works indoors though. In the wasteland it crashed the game, in Megaton it did nothing. Link to comment Share on other sites More sharing options...
bwins95 Posted February 28, 2014 Author Share Posted February 28, 2014 It also happens in skyrim's creation kit. I've got a glowing items mod for skyrim and the same thing happened with that one.I'll try rebuilding it and see if it helps.Thank you.It looks like whatever is at the bottom doesn't work. I tried moving armor to the bottom of the script and it didn't work, so that looks like the problem. Link to comment Share on other sites More sharing options...
vforvic Posted February 28, 2014 Share Posted February 28, 2014 No that is not it. The menu system for Armor is messed up a little. It looks like it is pointing to Ammo and I think the "aaaaGlowingitemsTerminalArmorl2" terminal level is missing. Armor does not work at the bottom because it does not work at all. I made the changes to the menu and it works now even at the bottom.I have checked and everything works for me with those 2 changes. Indoors, outdoors, in Megaton and everywhere else I tried it works. Well the glowing is not always the correct color because of the missing nif files, but the system works. Link to comment Share on other sites More sharing options...
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