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adding a master parent


chocohead

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i want to change the outfit of of an NPC but the outfit i want to give him is from a mod.

and when i open GECK and dubbleclick fallout3.esm and WW2Unifroms.esp from http://www.fallout3nexus.com/downloads/file.php?id=3445.

then i delete the guys current outfit to one of the mod and save it.

but when i want to open the mod i just made it doesn't include the files of WW2Uniforms.esp.

so can i somehow add a .esp to the master files, and how?

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open the GECK,

 

goto File>Data to open the Data Window,

 

tick (cross) the Fallout3.esm and the WW2Uniforms and click Okay to load them,

 

do not choose an Active file just load them,

 

goto File>Save or click the Save button,

 

name your new uniform .esp and Save it,

 

find the npc you want to wear the uniform and alter his inventory,

 

OK the windows closed until you are back to the basic GECK setup,

 

Save again and close the GECK,

 

launch FOMM and tick your new .esp, ensuring that you place it after the WW2 parent.esp,

 

launch FO3.

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open the GECK,

 

goto File>Data to open the Data Window,

 

tick (cross) the Fallout3.esm and the WW2Uniforms and click Okay to load them,

 

do not choose an Active file just load them,

 

goto File>Save or click the Save button,

 

name your new uniform .esp and Save it,

 

find the npc you want to wear the uniform and alter his inventory,

 

OK the windows closed until you are back to the basic GECK setup,

 

Save again and close the GECK,

 

launch FOMM and tick your new .esp, ensuring that you place it after the WW2 parent.esp,

 

launch FO3.

i tried it but it seems the NPC still has the same clothing although i deleted it.

not sure what i did wrong, i did everything you said.

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