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Staff Animations


TyhmaPaska

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Ok, i wish i could walk with my staff like sheogorath walks with hes cane, the only problem is that i dont have shivering isles and i dont want to be sheogorath. Plus id like to cast spells by just tapping the ground with the end of the staff, that would be cool.

I dont personally know much about CS, i can modify some items and make races but thats pretty much all i know.

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I also wanted to make it so if someone casts a spell with a staff in their hand, the player will tap the ground to cast the spell. Now I think I'll do it myself...

Yet another one of those "Might sound cool, but doesn't really work well in application" kinds of things. The casting animations are controlled by entirely different groups than the staff animations. If you approach this from a replacement perspective, you would end up changing all the casting animations, which would result in something that does not look right. If you approach this from a heavily scripted OBSE perspective, you run into various other scripting and animating issues related to forcing an idle the moment the cast button is used. The OBSE method would also only be applicable to the player, and would only show anything if the player is in 3rd person. So the application of all that hard work making new animations is a bit limited.

 

As far as the animation goes, you would need to rig that up from scratch since absolutely 0% of any SI resource can be uploaded without making OBSE a requirement.

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