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Custom animation problem


Oppressor

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I used playidle and pickidle in the console and neither of commands help. I can just see my animation played once and when it stops my character resets his pose. I used BFBAK (Breeze's Animation Kit) to make an animation and I also set cycle type to CYCLE_LOOP in the .kf file. "Loop forever" is greyed out in GECK. What should I do to make looping animation?
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Bump again. I tried adding StartLoop and EndLoop timetags like in vanilla push up animation. I tried switching CYCLE_CLAMP and CYCLE_LOOP in nifskope. Updating kf with kfupdater does not make sense. I tried almost everything. Animation still does not loop.

Please help.

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