starcrack Posted November 7, 2009 Share Posted November 7, 2009 [X] Fallout3.esm[X] ThePitt.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Unofficial Fallout 3 Patch.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] FortFreeway.esm[X] ArefuExpandedByAzar.esm[X] HairPack.esm[X] ShadySands.esp[X] FOOK2 - Main.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - Snipers Edition.esp[X] FOOK2 - Projectiles.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] eyes_hairpack_en.esp[X] Megaton House and Theme Overhaul.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Project Beauty.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] RaiderMercenaryExpanded.esp[X] RaiderMercenaryExpanded[MMM].esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CASM.esp[X] SuperJump2x.esp[X] Weight.esp[X] MoreMapMarkers.esp[X] HouseholdTeleporter.esp[X] UndergroundHideout.esp[X] UndergroundHideout-DLC patch.esp[X] UndergroundHideout w teleport mod.esp[X] DCInteriors_Mason.esp[X] DCInteriors_Georgtown.esp[X] DCInteriors_SewardSq.esp[X] DCInteriors_LEnfntPl.esp[X] DCInteriors_ComboEdition.esp[X] AltPathTenpenny.esp[X] PreWar Book Titles and Perks.esp[X] Updated XRepair.esp[X] Dree Repair.esp[X] Dree Repair for Pitts.esp[X] Dree Repair for Broken Steel.esp[X] Dree Repair for Anchorage.esp[X] Dree Repairs for Point Lookout DLC.esp[X] Metal Squeezer.esp[X] Ammo Box Respawn.esp[X] medkit and toolbox respawn.esp[X] Owned!.esp[X] Auto Aim Fix v1.1.esp[X] MMM_RtSS_Mod.esp[X] AddBottle.esp[X] Salvagable cars.esp[X] PCB.esp[X] QuantumPipeV2.esp[X] Mark and recall.esp[X] StarterkitLite.esp[X] MissingUniqueArmorClothing-Enhanced-NSF.esp[X] NAPA-Sneak.esp[X] 1alexscorpionsnipergear.esp[-] vmce uninstall.esp[X] VATS - MCE.esp[X] HZ_Night_Vision_Power_Armor_ENG.esp[X] HZ_PNV_BRIGHT_ENG.esp[X] Bigtown upgraded.esp[X] GalaxyNewsRadio100[M].esp[X] Meresti Metro Station Entrance.esp[X] Nano Alpha.esp[X] cleo_adamantiumX.esp[X] Wyrd_Wasteland_Perks.esp[X] VDSP-01.esp[X] Magic Fingers Perk No Karma.esp[X] MrSlackPants-DecentPipBoyLight.esp[X] Dread Dogmeat.esp[X] G36.esp[X] goat_perks.esp[X] CALIBRxMerchant.esp[X] DarNifiedUIF3.esp[X] ArefuExpandedByAzar-Radio.esp[-] merged.esp Total Active Plugin(s): 109 (ESM's:16, ESP's:93)Total Plugin(s): 111 (ESM's:16, ESP's:95) Link to comment Share on other sites More sharing options...
csb Posted November 7, 2009 Share Posted November 7, 2009 Load ordering is part art, part science. You really need to get FO3Edit by ElministerAU, it is invaluable for finding and resolving mod conflicts. You'll want Miax's great FO3Edit Guide - Web-enized to learn how to do that. Using Timeslip's Fallout Mod Manager (FOMM) to set load order and checking with FO3Edit and a conflict detection filter, you'll get the optimal load order set fairly quickly. But even then, conflicts will still exist. That's where FO3Edit comes in. Following the guide's chapter on conflict detection and resolution, you'll have your mods conflict-free - it's a bit of a bear the first time if you have a lot of mods, but once done, you'll find the hassle well worth the investiture of time. As for slow-downs, try the K-Lite codec utility. While it has many codec uses, of interest is its disabling of fddshow, which has caused freezes and frame-rate loss for many. It certainly won't hurt to have it loaded. If you do have a lot of mods or high res textures, going into the console (~) from time to time and typing "pcb" (without quotes) will purge the cell buffers. It sometimes helps and it won't hurt to try it. Link to comment Share on other sites More sharing options...
Branimirzg Posted November 7, 2009 Share Posted November 7, 2009 [X] Fallout3.esm[X] ThePitt.esm[X] Anchorage.esm[X] PointLookout.esm[X] Zeta.esm[X] BrokenSteel.esm[X] CALIBR.esm[X] CRAFT.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] FortFreeway.esm[X] ArefuExpandedByAzar.esm[X] HairPack.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] FOOK2 - Main.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - Snipers Edition.esp[X] FOOK2 - Projectiles.esp[X] Project Beauty.esp[X] Project Beauty- Point Lookout.esp X] Project Beauty- Broken Steel.esp X] ShadySands.esp Other esps [X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp merged patch And remove DCInteriors_ComboEdition.esp Link to comment Share on other sites More sharing options...
pipboy101 Posted November 7, 2009 Share Posted November 7, 2009 yet another load order problem here is my load order: Fallout3.esmDestruction.esmThePitt.esmAnchorage.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espDUIF3Extras.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espEVE.espEVE Operation Anchorage.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Lvl 30 Balance.espFO3 Wanderers Edition - Optional Harsher Wasteland.espFO3 Wanderers Edition - No Drug Visuals.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espCALIBRxMerchant.espStealthboy Recon Armor - CRAFT.espCRAFT - Activation Perk.espMyFOOK2 - Black & White Tranquility Lane.espMyFOOK2 - No Rape Victims.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espmerged.esp Total active plugins: 78Total plugins: 78 Everything SEEMS to work ok, except for the fact that most tables and some other unidentified items have become large red triangles. Some chainlink textures (mostly in the marketplace at rivet city) are also missing. any ideas? Thanks. Link to comment Share on other sites More sharing options...
csb Posted November 7, 2009 Share Posted November 7, 2009 Just a hunch since I don't use FOOK2, but the DESTRUCTION ones seem to be the primary candidate in this. Gel ElminsterAU's FO3Edit and Miax's great FO3Edit Guide - Web-enized on using it. Once you have a feel for the utility, open your load order in FO3Edit and expand the listings. Make sure that FOOK2's mods are pointing to the right resources for textures and meshes. That goes for the other mods as well, but FOOK2 DESTRUCTION is a good start. Read the chapter on conflict detection and resolution and run FO3Edit with a conflict detection filter. Once you have a handle on what conflicts, you can play with load order in FOMM and resultant conflicts in FO3Edit. Resolve any remaining issues with a merge patch in FO3Edit. Run Master Update mode with FO3Edit. Hopefully that resolves your mod issues. Link to comment Share on other sites More sharing options...
starcrack Posted November 7, 2009 Share Posted November 7, 2009 [X] Fallout3.esm[X] ThePitt.esm[X] Anchorage.esm[X] PointLookout.esm[X] Zeta.esm[X] BrokenSteel.esm[X] CALIBR.esm[X] CRAFT.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] FortFreeway.esm[X] ArefuExpandedByAzar.esm[X] HairPack.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] FOOK2 - Main.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - Snipers Edition.esp[X] FOOK2 - Projectiles.esp[X] Project Beauty.esp[X] Project Beauty- Point Lookout.esp X] Project Beauty- Broken Steel.esp X] ShadySands.esp Other esps [X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp merged patch And remove DCInteriors_ComboEdition.esp so far so good playing with fosedit to see if i can make it work better Link to comment Share on other sites More sharing options...
pipboy101 Posted November 10, 2009 Share Posted November 10, 2009 Thanks a lot- it is destruction. now I just need to play around and figure out where it should go. does the rest of the order look good? thanks again- it really broke immersion to see all the red triangles/exclamation points all over. Link to comment Share on other sites More sharing options...
csb Posted November 10, 2009 Share Posted November 10, 2009 Just a minor suggestion. I see you use the HairDay.esm as a cosmetic master. Personally, I recommend LingsFinerThings - Coiffure. It uses the same FormIDs as HairPack, but includes all the newer cosmetic additions. The procedure to replace it is fairly straight-forward. Download and install LingsFinerThings - Coiffure, including loading it up in FOMM. Then, using FO3Edit, find the mods that have HairPack.esm listed in their Header section MAST list and right-click and edit the entry to read LingsFinerThings - Coiffure.esm. Once you've done that for Hair Pack-dependent mods, you can safely remove Hair Pack. I do this because Hair Pack hasn't been updated in quite some time and LFT is constantly be updated and maintained. Also, even after creating a merge patch using FO3Edit's Create Merge Patch function, you'll want to step through the tree view of mods to find any remaining conflicts. The automatic function gets you about 90% there. Link to comment Share on other sites More sharing options...
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