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Guys I need some help with my load order


BababooeyHTJ

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[X] Fallout3.esm

[X] ThePitt.esm

[X] Anchorage.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Unofficial Fallout 3 Patch.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] Mart's Mutant Mod.esm

[X] FortFreeway.esm

[X] ArefuExpandedByAzar.esm

[X] HairPack.esm

[X] ShadySands.esp

[X] FOOK2 - Main.esp

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[X] MyFOOK2 - No Rape Victims.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - Snipers Edition.esp

[X] FOOK2 - Projectiles.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] eyes_hairpack_en.esp

[X] Megaton House and Theme Overhaul.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Project Beauty.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] RaiderMercenaryExpanded.esp

[X] RaiderMercenaryExpanded[MMM].esp

[X] CRAFT - Workbench and Crafting Expansion combined.esp

[X] CRAFT - Activation Perk.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] CASM.esp

[X] SuperJump2x.esp

[X] Weight.esp

[X] MoreMapMarkers.esp

[X] HouseholdTeleporter.esp

[X] UndergroundHideout.esp

[X] UndergroundHideout-DLC patch.esp

[X] UndergroundHideout w teleport mod.esp

[X] DCInteriors_Mason.esp

[X] DCInteriors_Georgtown.esp

[X] DCInteriors_SewardSq.esp

[X] DCInteriors_LEnfntPl.esp

[X] DCInteriors_ComboEdition.esp

[X] AltPathTenpenny.esp

[X] PreWar Book Titles and Perks.esp

[X] Updated XRepair.esp

[X] Dree Repair.esp

[X] Dree Repair for Pitts.esp

[X] Dree Repair for Broken Steel.esp

[X] Dree Repair for Anchorage.esp

[X] Dree Repairs for Point Lookout DLC.esp

[X] Metal Squeezer.esp

[X] Ammo Box Respawn.esp

[X] medkit and toolbox respawn.esp

[X] Owned!.esp

[X] Auto Aim Fix v1.1.esp

[X] MMM_RtSS_Mod.esp

[X] AddBottle.esp

[X] Salvagable cars.esp

[X] PCB.esp

[X] QuantumPipeV2.esp

[X] Mark and recall.esp

[X] StarterkitLite.esp

[X] MissingUniqueArmorClothing-Enhanced-NSF.esp

[X] NAPA-Sneak.esp

[X] 1alexscorpionsnipergear.esp

[-] vmce uninstall.esp

[X] VATS - MCE.esp

[X] HZ_Night_Vision_Power_Armor_ENG.esp

[X] HZ_PNV_BRIGHT_ENG.esp

[X] Bigtown upgraded.esp

[X] GalaxyNewsRadio100[M].esp

[X] Meresti Metro Station Entrance.esp

[X] Nano Alpha.esp

[X] cleo_adamantiumX.esp

[X] Wyrd_Wasteland_Perks.esp

[X] VDSP-01.esp

[X] Magic Fingers Perk No Karma.esp

[X] MrSlackPants-DecentPipBoyLight.esp

[X] Dread Dogmeat.esp

[X] G36.esp

[X] goat_perks.esp

[X] CALIBRxMerchant.esp

[X] DarNifiedUIF3.esp

[X] ArefuExpandedByAzar-Radio.esp

[-] merged.esp

 

Total Active Plugin(s): 109 (ESM's:16, ESP's:93)

Total Plugin(s): 111 (ESM's:16, ESP's:95)

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Load ordering is part art, part science.

 

You really need to get FO3Edit by ElministerAU, it is invaluable for finding and resolving mod conflicts. You'll want Miax's great FO3Edit Guide - Web-enized to learn how to do that.

 

Using Timeslip's Fallout Mod Manager (FOMM) to set load order and checking with FO3Edit and a conflict detection filter, you'll get the optimal load order set fairly quickly. But even then, conflicts will still exist.

 

That's where FO3Edit comes in. Following the guide's chapter on conflict detection and resolution, you'll have your mods conflict-free - it's a bit of a bear the first time if you have a lot of mods, but once done, you'll find the hassle well worth the investiture of time.

 

As for slow-downs, try the K-Lite codec utility. While it has many codec uses, of interest is its disabling of fddshow, which has caused freezes and frame-rate loss for many. It certainly won't hurt to have it loaded.

 

If you do have a lot of mods or high res textures, going into the console (~) from time to time and typing "pcb" (without quotes) will purge the cell buffers. It sometimes helps and it won't hurt to try it.

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[X] Fallout3.esm

[X] ThePitt.esm

[X] Anchorage.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] BrokenSteel.esm

[X] CALIBR.esm

[X] CRAFT.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] Mart's Mutant Mod.esm

[X] FortFreeway.esm

[X] ArefuExpandedByAzar.esm

[X] HairPack.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] FOOK2 - Main.esp

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[X] MyFOOK2 - No Rape Victims.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - Snipers Edition.esp

[X] FOOK2 - Projectiles.esp

[X] Project Beauty.esp

[X] Project Beauty- Point Lookout.esp

X] Project Beauty- Broken Steel.esp

X] ShadySands.esp

 

Other esps

 

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

merged patch

 

And remove DCInteriors_ComboEdition.esp

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yet another load order problem

 

here is my load order:

 

Fallout3.esm

Destruction.esm

ThePitt.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

DUIF3Extras.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

EVE.esp

EVE Operation Anchorage.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DESTRUCTION] Main.esp

FOOK2 - [DESTRUCTION] Main - Statics.esp

FOOK2 - [DESTRUCTION] DIK.esp

FOOK2 - [DESTRUCTION] DIK - Statics.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - UFP Support.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Lvl 30 Balance.esp

FO3 Wanderers Edition - Optional Harsher Wasteland.esp

FO3 Wanderers Edition - No Drug Visuals.esp

FO3 Wanderers Edition - Optional Worn Weapons.esp

FO3 Wanderers Edition - FOOK Support.esp

FWE - FOOK DLC Support.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

CALIBRxMerchant.esp

Stealthboy Recon Armor - CRAFT.esp

CRAFT - Activation Perk.esp

MyFOOK2 - Black & White Tranquility Lane.esp

MyFOOK2 - No Rape Victims.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

merged.esp

 

Total active plugins: 78

Total plugins: 78

 

Everything SEEMS to work ok, except for the fact that most tables and some other unidentified items have become large red triangles. Some chainlink textures (mostly in the marketplace at rivet city) are also missing. any ideas?

 

Thanks.

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Just a hunch since I don't use FOOK2, but the DESTRUCTION ones seem to be the primary candidate in this.

 

Gel ElminsterAU's FO3Edit and Miax's great FO3Edit Guide - Web-enized on using it. Once you have a feel for the utility, open your load order in FO3Edit and expand the listings. Make sure that FOOK2's mods are pointing to the right resources for textures and meshes.

 

That goes for the other mods as well, but FOOK2 DESTRUCTION is a good start. Read the chapter on conflict detection and resolution and run FO3Edit with a conflict detection filter. Once you have a handle on what conflicts, you can play with load order in FOMM and resultant conflicts in FO3Edit.

 

Resolve any remaining issues with a merge patch in FO3Edit.

 

Run Master Update mode with FO3Edit.

 

Hopefully that resolves your mod issues.

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[X] Fallout3.esm

[X] ThePitt.esm

[X] Anchorage.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] BrokenSteel.esm

[X] CALIBR.esm

[X] CRAFT.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] Mart's Mutant Mod.esm

[X] FortFreeway.esm

[X] ArefuExpandedByAzar.esm

[X] HairPack.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] FOOK2 - Main.esp

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[X] MyFOOK2 - No Rape Victims.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - Snipers Edition.esp

[X] FOOK2 - Projectiles.esp

[X] Project Beauty.esp

[X] Project Beauty- Point Lookout.esp

X] Project Beauty- Broken Steel.esp

X] ShadySands.esp

 

Other esps

 

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - No Ghoul Raise.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

merged patch

 

And remove DCInteriors_ComboEdition.esp

 

 

so far so good playing with fosedit to see if i can make it work better

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Just a minor suggestion. I see you use the HairDay.esm as a cosmetic master. Personally, I recommend LingsFinerThings - Coiffure. It uses the same FormIDs as HairPack, but includes all the newer cosmetic additions.

 

The procedure to replace it is fairly straight-forward. Download and install LingsFinerThings - Coiffure, including loading it up in FOMM. Then, using FO3Edit, find the mods that have HairPack.esm listed in their Header section MAST list and right-click and edit the entry to read LingsFinerThings - Coiffure.esm. Once you've done that for Hair Pack-dependent mods, you can safely remove Hair Pack.

 

I do this because Hair Pack hasn't been updated in quite some time and LFT is constantly be updated and maintained.

 

Also, even after creating a merge patch using FO3Edit's Create Merge Patch function, you'll want to step through the tree view of mods to find any remaining conflicts. The automatic function gets you about 90% there.

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