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Retribution

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Eh.... it might well be true, and might well actually be a good decision.

 

At this point, their choices are:

 

--To invest an enormous pile of money into creating a game that has all of Oblivion's strongpoints (which would be the game engine and.... that's about it) and none of its weak points (dull NPCs, tedious rat-maze dungeons, clunky counter-intuitive leveling system, rigid quests, bland weapons and armor....) Bethesda is now an enormous company, and enormous companies have entire staffs of MBAs who are there specifically to figure out ways to keep the amount of money the company has to spend to a bare minimum, so it's not terribly likely that they'd choose the path that involves spending lots of money.

 

--To churn out a forgettable piece of garbage and count on the name alone selling enough copies to turn a profit. This is the path that most companies take, and is the one that I've long been afraid Bethesda would take.

 

--To give it up entirely and go on to something else. While that's obviously a choice that's less satisfying to the fans than the first choice would be, I'd say it's at least better than the second, and since the second choice is, all things considered, far more likely than the first, then this newly proposed third choice could well be the best.

 

I know for myself at least, I'd probably rather they didn't do a new TES at all than that they do one that, as seems likely, would be just the next step in the downhill slide of the franchise.

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First, if they do it at all its likely to be much more like Fallout in its use of "partnerships" with MS live and other revenue and distribution streams. Its simply too expensive to do it any other way inside the US. One of the main issues facing the TES franchise is that after 4 versions they have to come up with new content and plots. Frankly the game has been popular enough were its fanbase is as much a hazard as a benefit. The game has been out for more than 3 years and there are still disagreements over Lore/non-lore mods and down ratings etc. I think it would be difficult to do something that resolved many of the short comings of the series without a retcon or time advance. In each case they get to make the world anew in their idea for the new storyline. The benefits for this approach are that in essence they get to keep whatever they want from OB and discard whatever they don't like.
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No they weren't lazy, they built the game out across multiple platforms and had to make sacrifices to insure it was functional across them all. Further they have repeatedly stated that when polled the majority of the user base chooses graphics over content every time. Let's face it, the standard "Uber" graphics users make up a HUGE percentage of the reviewing and first adopter public. This causes companies to spend a larger percentage on the graphics for each game. As the graphics get more and more advanced they cost more and take up a larger percentage of the budget, that means less for things like storyline etc etc etc. Look at fallout 3, much larger budget, more advanced graphics and engine, and after 4 DLC still less content then Oblivion had when shipped much less before SI and comparable DLC.
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