falloutboy77 Posted February 27, 2014 Share Posted February 27, 2014 Whenever I try to spawn a DLC NPC in with the console (player.placeleveledactoratme) they appears while the game is still paused but when I close the console they just vanish. I am not useing any delay DLC and have not tested every NPC (just American Soldiers and Chinese Soldiers). Also none of the animations for any of the DLC work when I try to groovatron them. Any help? Link to comment Share on other sites More sharing options...
KimberJ Posted February 27, 2014 Share Posted February 27, 2014 (edited) They, which is funny, because it's not a They, it's an it, laughing.It's <------ The digital character <--------Not alive <-------No! We broke immersion <------Back to laughing It's being placed inside the loaded data, but not linked to the current cell and/or multibound, an it's being done so in a way that bleeps it out automatic because it's not considered part of the scene, because it wasn't added to the game in such way, it was added by command. It's interesting some tin cans are linked to certain cells an the dang thing will cull if it's out of it's current cell, it's similar to a multibound but not exactly set up that way so it's all linked, it's just the scene. The tin can isn't part of the current scene, same problem with your added character, I would suggest getting in the GECK an learning how these things are actually created, console is for testing an debug, in FNV they wrote it so things would explode in-game if it was exploited, laughing out loud. Sorry for the bad news, just think how mad I was that I couldn't kick a tin can out of it's current cell cause it was linked or part of the RAM that is dumped via 3D assets being culled. Culled means made invisible, an they do that on a scene, but it's a big fancy machine with many tricks like puppet strings *burp* GECK man, get on the geck, go into pre production first. Draw it out on paper what you want the scene to be. Then GECK, then Create, then test it. Oh happy joy!!!! Oh I started rambling, so so sorry, I stop now. Edited February 27, 2014 by KimberJ Link to comment Share on other sites More sharing options...
falloutboy77 Posted February 28, 2014 Author Share Posted February 28, 2014 I actually debated for a few seconds to either put "it" or "they" and I decided since I was placing multiple NPCs it would be "they" but my mind is strange. I have done some basic GECK stuff so when I get around to this project I want to make I'll do that. Probaly would be easier any way. I really was just messing around and trying to make a huge US-China dance party. But why don't the animations work? I must I have a mod conflict or something 'cause I rebember them working in my past game. Link to comment Share on other sites More sharing options...
falloutboy77 Posted February 28, 2014 Author Share Posted February 28, 2014 God I am stupid. I needed the groovatron addon packs to use the DLC animations. So problem solved Link to comment Share on other sites More sharing options...
KimberJ Posted March 1, 2014 Share Posted March 1, 2014 Reloading into a scene resolves things like that. When it's built in the scene it's loads. What you are doing is testing what is loaded, hey RAM do this... Don't say you are stupid, laugh at what you were trying to do, which is stupid. Do you want to build upon this game or test it, because your boss isn't going to allow you to work like this in your department. Excellent now that you don't understand, you won't have noticed that I have drawn my gun an now I just shot you with it. Excellent I'll drink whiskey now. Stupid, really, I think you should go down to your local sheriff office an ask them what stupid is so you can look for it... Just saying you know. Fallout Boy, it's time to be a man or woman, because the kids are protected in Fallout. Heh. So sorry I couldn't help you with your problem, but I had to shoot you so I can't really say sorry. Kill them all an let God sort them out. It's military. Best of luck, Kimberj Link to comment Share on other sites More sharing options...
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