arachnidzone Posted August 16, 2009 Share Posted August 16, 2009 I have unpacked the oblivion texture file, how do I get them to show up in the Geck to choose from these textures when retexturing models and genwalls etc? Do I need to repack them into an esm and load it up into the GECK using FOMM? or something else? Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 16, 2009 Share Posted August 16, 2009 it's much easier using FOMM & Nifskope to do this. unpack the meshes bsa in FOMM and then open the mesh you want to alter in Nifskope and choose the new textures. Link to comment Share on other sites More sharing options...
arachnidzone Posted August 16, 2009 Author Share Posted August 16, 2009 Ok thanks, gonna have to have another bash at Nifscope and get it working. I alwasy get a looong list of errors and no model when I open into it. Hoping its a matter of files in the right folders etc. Link to comment Share on other sites More sharing options...
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