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Issue with Service Rifle glowmaps


Bottletopman

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I've managed to add a transparency flag to the reflex sight mesh of the service rifle, but trying to make the red dot glow itself is more difficult. Specifically, when I make a .dds glow map for the red dot sight, despite only colouring the area I wanted to glow, the WHOLE weapon is glowing too. I want to attach a NiMaterialProperty to the sight itself, but for some reason when I click on the NiMaterialProperty the selection outline on the sight disappears, meaning that it's ended up being applied to the WHOLE weapon...

 

does anyone know how to fix this? Thanks in advance.

 

EDIT: Also, I've correctly assigned a glowmap to the glowmap field of the texture in question, but it keeps applying it to the whole weapon even though everything is black...why isn't this working ;-;

Edited by Bottletopman
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