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"Goodbye" only dialogue option


Luigidude

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Can't seem to get past this issue (which I'm assuming is a mod conflict, but I have yet to determine which two mods) that prevents me from seeing the proper dialogue options for NPC's.

First off, the issue isn't on every NPC, which is what makes me believe it's a mod conflict. The NPC's that ARE affected so far have been random NPC's that probably weren't meant to serve as a low tier vendor (like prospectors), a few from mods that I no longer use and deactivated, and seemingly everyone at the 188 trading post.


Could anyone help?

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UPDATE: Found out what mod was causing the issue.

It was my Jocelyn companion mod. Once deactivated, all the dialogue options at the 188 returned. I ran an error check on the mod in FNVEdit, and it returned with a handful of errors.

However, i have no idea how to fix these errors so that I can play with the mod without causing problems. I've tried looking through the conflict resolution portion of the "manual" of sorts to FNVEdit, but I think the issues require more than a compatibility patch. But i'm not sure.

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  • 3 years later...
  • 1 year later...

I doubt it. xEdit/FNVEdit is not likely to indicate "script" problems; and dialog conditions are essentially script problems. xEdit is all about "records". There are records for "scripts", but not for the code of those scripts. To look at that you have to get into the GECK.

 

You need to isolate which mod is causing the conflict. Please see the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

-Dubious-

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