bebbe777 Posted August 17, 2009 Share Posted August 17, 2009 What should I do to make a new NPC play the violin at a certain location? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 17, 2009 Share Posted August 17, 2009 If you have a violin-playing animation, you can set up an idle marker at that spot, give it the violin animation, and then give your PC a package to travel to that idle marker. Link to comment Share on other sites More sharing options...
bebbe777 Posted August 17, 2009 Author Share Posted August 17, 2009 The Violin Play Animation is in the Anim Object but I can't add it to a Idle Marker. Link to comment Share on other sites More sharing options...
bebbe777 Posted August 17, 2009 Author Share Posted August 17, 2009 Found it. But he won't play. I made a AI package where he will travel near the reference (which is the idle marker with the violin animation). Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 17, 2009 Share Posted August 17, 2009 You can try sandbox instead, where he will interact with all kinds of things. You can try restricting this based on some condition or token. It would be worth it to try just to see if you can get him to interact with the marker at all. Link to comment Share on other sites More sharing options...
bebbe777 Posted August 18, 2009 Author Share Posted August 18, 2009 I've got it to work finally. Don't know how to make music play when he plays so I just put a sound file above him on a loop. Link to comment Share on other sites More sharing options...
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