echris56 Posted February 28, 2014 Share Posted February 28, 2014 (edited) A mod that adds an option to the computer in the Lucky 38 control room (Mr. House's stasis chamber) to disable the cerebral interface without opening his stasis pod or killing him. Personally, I see no real reason why you can't disconnect him without opening his pod. Edited February 28, 2014 by echris56 Link to comment Share on other sites More sharing options...
zxczxczbfg Posted December 15, 2015 Share Posted December 15, 2015 (edited) I second this request. It wouldn't even require re-writing the "wild card" ending. I could even do a genuine pacifist run for once, without feeling bad about installing an immortal dictator.Perhaps a Medicine or Science check to give the guy some antibiotics? :PEDIT: Terribly sorry for the necro, forgot to check the date. Edited December 30, 2015 by zxczxczbfg Link to comment Share on other sites More sharing options...
devinpatterson Posted December 15, 2015 Share Posted December 15, 2015 The OP is old, over a year, but it probably wouldn't be too difficult. There should be a result script with a playgroup firing off the animation, that can be deleted/commented out. It will probably have some edited dialog text and a resulting missing audio/ogg for that text. I'll try to take a peek at it and see. Do you, zxczxczbfg, have a save before the disconnect that you can use to test for a mod if I put it together? Link to comment Share on other sites More sharing options...
zxczxczbfg Posted December 30, 2015 Share Posted December 30, 2015 (edited) Not at the moment, though I could probably get one.I play very heavily modded, so I'd probably not be the best tester anyway. Edited December 30, 2015 by zxczxczbfg Link to comment Share on other sites More sharing options...
devinpatterson Posted December 30, 2015 Share Posted December 30, 2015 Not at the moment, though I could probably get one. OK cool, then if your willing to play test it I'll see if I can't tinker with it a bit. Link to comment Share on other sites More sharing options...
GOLDENTRIANGLES Posted January 3, 2016 Share Posted January 3, 2016 I would like this option also. Or at least a way to put him back in the pod without his chest exploding via high repair, science, or medicine. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 4, 2016 Share Posted January 4, 2016 I would like this option also. Or at least a way to put him back in the pod without his chest exploding via high repair, science, or medicine. OK sounds good, do you have or can you work up to a save to playtest it? Link to comment Share on other sites More sharing options...
GOLDENTRIANGLES Posted January 4, 2016 Share Posted January 4, 2016 I would like this option also. Or at least a way to put him back in the pod without his chest exploding via high repair, science, or medicine.OK sounds good, do you have or can you work up to a save to playtest it? Yea that's no problem Link to comment Share on other sites More sharing options...
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