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Need Help with Geck/Nifskope <----------


chrisplosion

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Ok, first off this is my first custom mesh/texture. I used BLENDER to make the mesh and texture. I used GIMP to convert texture to .dds. I made a simple 3d shape to try to get used to the programs.

 

So when I open up the .nif file in Nifskope it shows the model with the texture on it. When I goto the geck to make a new object and load the .nif, it shows it with no texture. Yes I know I can make a new texture and link it that way in the GECk but when I open up other .nif files in, they are already linked with the textures. So I need to know how to link the mesh and texure without making a new texture in the GECk.

 

This pic shows the model in the GECK with no textures.

http://www.fallout3nexus.com/imageshare/im...-1250670383.jpg

 

This pic shows the model in Nifskope with the textures.

http://www.fallout3nexus.com/imageshare/im...-1250670446.jpg

 

Im sure I missed a step somewhere but I don't know which... :wallbash:

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in nifskope is the texture path listed as: textures\yourfolder\texture.dds, with the root textures folder there?

 

if you use the browse to file button (purple flower) in nifskope, it wont add that root textures\ folder, but the geck still needs it

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in nifskope is the texture path listed as: textures\yourfolder\texture.dds, with the root textures folder there?

 

if you use the browse to file button (purple flower) in nifskope, it wont add that root textures\ folder, but the geck still needs it

 

Not entirly sure what your talking about, I keep my textures in the fallout game folder if that helps. data/textures/chrisplosion/texture.dds

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when you expand the texture list in nifskope, make sure that they says

 

textures/chrisplosion/texture.dds

 

because if you just hit the browse button and select the file, nifskope will list it as

 

chrisplosion/texture.dds

 

which is fine for nifskope but not for the geck.

 

hope that helps

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when you expand the texture list in nifskope, make sure that they says

 

textures/chrisplosion/texture.dds

 

because if you just hit the browse button and select the file, nifskope will list it as

 

chrisplosion/texture.dds

 

which is fine for nifskope but not for the geck.

 

hope that helps

 

I provided a pic to make sure were on the same page.

http://www.fallout3nexus.com/imageshare/image.php?id=6743

Is that what your talking about?

If so or if not could you maybe so me a pic of what it should look like?

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yep thats most likely your problem there.

double click where it says

 

shape1.dds

 

and change that to:

 

textures\chrisplosion\shape1.dds

 

and if youre not using a normal map because youre just testing the mesh, you can get rid of the second entry because thats where that would go.. ie textures\chrisplosion\shape1_n.dds

 

lemme know if that works for you

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