yoshimitsuhiro Posted August 19, 2009 Share Posted August 19, 2009 Hello. I recently installed a load of new mods for Oblivion, and suddenly the damage stats for all of my bows and arrows have decreased by half. For example, ebony bows only show 7 damage and daedric bows only show 8 damage now (as opposed to 14 and 15, like they should). It`s the same thing for arrows and this includes every bow and arrow that I`ve checked so far. As far as I can see, no other weapons/armor are affected. I`m not sure which mod did it, but I have speculations that it has something to do with the Damage & Durability plugin for MMM. I had this plugin enabled, however, battles had become too easy, so I disabled it, and it was after that I noticed the decrease in bow damage. But it could have resulted from another mod, and I just didn`t notice it until now... Anyways, any help I could get would be greatly appreciated! Thanks! Here`s my mod load list. It`s pretty large, but I don`t think I have any mods that mess with the default damage values of weapons except for the MMM Damage & Durability plugin, and perhaps UOP or COBL. Oblivion.esmCobl Main.esmMart's Monster Mod.esmTamrielTravellers.esmArmamentarium.esmArtifacts.esmBetter Cities Resources.esmbookplacing.esmLamps of Oblivion Master.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espLoadingScreens.espLoadingScreensAddOn.espArthur_Natural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espEnhanced Water v2.0 HD.espWindowLightingSystem.espAkatosh Mount By Saiden Storm.espBook Jackets Oblivion - BP.espLamps of Oblivion.espP1DmenuEscape.espImproved Hotkeys.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDBShadowSet_Khajiit.espDread Knight Armor.espLich King's Helm v1_0.espNew Frostmourne Sword by Jojjo v1_0.espNicoroshi Creations DW heavy.espThieves Arsenal.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espCobl Si.espBob's Armory Oblivion.espArmamentariumArtifacts.espMart's Monster Mod.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Durzog Addon.espTamrielTravellers4MMM.espTamrielTravellersItemsnpc.espShiveringIsleTravellers.espIvellon.espArtifacts.espDwemer_Skyship_1_1_0.espGlenvarCastle.espLetThePeopleDrink.espmrSiikas_DwemerTechnology_DwemerSubway.espVHBloodlines 1.2.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCfrostcrag.espFrostcragRebornCobl.espKnights.espKnights - Unofficial Patch.espThe Lost Spires.espLost Paladins of the Divines.espHoarfrostCastle.esproad+bridges.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espMMMMWL-TheHeath patch.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espOBCBravil-Barrowfields patch.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espMMMMWL-RollingHills patch.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espNRB4+UL-II+LtPD Patch.espbartholm.espOpen Better Cities Full.espOpen Better Cities - Full City Defences.espOBCChorrol-ChorrolHinterland fix.espReaper's_Open-B.C._Secret_Entry.espNatural_Vegetation_by_Max_Tael.espLeviathan Soulgems.espP1DkeyChain.espRing of console.espSalmo the Baker, Cobl.espToggleable Quantity Prompt.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Knights of the Nine.espMidasSpells.espDeadlyReflex 5 - Combat Moves.espCobl Races.espBetter Imperial City.espNRB4 Standard Road Record.espCobl Silent Equip Misc.espBashed Patch, 0.espStreamline 3.1.espSilverwareWeapons.esp Note: I also have COBL Tweaks, COBL Filter, Item interchange, and Armamentarium esps in my bashed patch in case that matters. Link to comment Share on other sites More sharing options...
Khet Posted August 20, 2009 Share Posted August 20, 2009 So, the fights were too easy with the Dura and Damage MMM mod, and you disabled it... and damage went down? Did you try re-enabling it to see if damages reverted back to their normal* numbers. And at first glance I'd have to agree, looks like the only thing that changes damage is the dura and dam MMM mod. *If enabling the MMM plugin results in the damages being changed to the higher values then those are -not- the normal values. Link to comment Share on other sites More sharing options...
yoshimitsuhiro Posted August 20, 2009 Author Share Posted August 20, 2009 Khet, thanks for the advice. I tried turning damage and durability back on and it pretty much doubled the damage values of all of my weapons across the board (including bows and arrows) as far as I can tell. However, the doubled damage amount for bows and arrows is about the same as the normal base damage amount. For example, my daedric bow is now 17 damage and my glass bow is 13 (the normal stats are 15 and 13). So I`m not really sure what`s going on. With damage and durability, my swords all go up to 50 or 60 damage, which is just way too strong. I can kill everything in 3-4 hits. Which would be alright if the monsters were strong too, but they do hardly any damage. I need to be attacked by a swarm of 10 or more monsters to have a challenge at all. My player`s at level 26 or 27, which I don`t think is a ridiculous high level or anything, but I could be wrong. Is this normal with the damage and durability mod? Is there any way I can set it to be more difficult? And, back to the original question, are there any other mods that might be interfering with my bow damage? I`m really lost on this one...Well, any help would be greatly appreciated. Sorry I`m too stupid to figure this out on my own... Thanks! Link to comment Share on other sites More sharing options...
dezdimona Posted August 20, 2009 Share Posted August 20, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
yoshimitsuhiro Posted August 20, 2009 Author Share Posted August 20, 2009 Dezdimona, thanks a lot. That`s some good advice for loading mods. I`ll try reordering my mods like you suggested and see if it fixes the problem. If not, then I`ll disable all my mods and slowly activate them a few at a time until I find the culprit. But for now, I think I need to take a little break from Oblivion... It`s been controlling my life for the past week or so!! Once I figure out the problem, I`ll post back. If anybody already knows of a solution though, any advice would be greatly appreciated! Thanks everybody so far!! Link to comment Share on other sites More sharing options...
yoshimitsuhiro Posted August 23, 2009 Author Share Posted August 23, 2009 Well, I finally got around to trying to fix the problem again and I tried disabling all of my mods to see what was causing the problem, but even after I loaded the game up with NO mods (not even the official mods) activated, my bows and arrows were still at half damage. I went and killed a guard and took his bow to make sure it wasn`t just my bows and arrows acting weird, but sure enough, the guard`s bows and arrows were only registering half damage as well. If it`s not a mod, then any ideas what could be causing this?Oh, and I also discovered that turning damage and durability on or off doesn`t really affect the difficulty level since it applies to monsters as well. It just makes the battles go faster. I noticed that the guard I fought was a lot more tough after I disabled MMM though. Does MMM somehow change the levels of enemies, and if so is there anyway to make the enemies tougher? I guess having half damage bows and arrows makes things tougher... :P But the half damage applies to enemies as well, so it really just kind of makes archery pointless... I guess as a last resort, I could use the console to change the damage of the bows and arrows I use manually (although that wouldn`t affect enemy bows, would it?). I can`t figure out the console command though... Anybody know what it is? Sorry to ask so many questions, but once again, any help would be greatly appreciated! Thanks everybody! Link to comment Share on other sites More sharing options...
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