BrokenC Posted August 20, 2009 Share Posted August 20, 2009 i've exported a texture from fallout 3 > data > fallout-textures (as a .DDS) and edited it in photoshop. i can export from photoshop as a .DDS file but i don't know how to get it into the G.E.C.K and change the texture on a pre-existing model. can anybody give me a quick walkthrough with what to do with my new texture? BrokenC Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 20, 2009 Share Posted August 20, 2009 In the object window, look for "Texture Sets". Create a new one (or more easily, modify an existing one) to point to your texture. Then edit your armor (for example), click the edit button under "biped model". Double click UpperBody and point it to the texture set you just created. Your retextured armor shoudl show up in the preview window. Save. Link to comment Share on other sites More sharing options...
BrokenC Posted August 20, 2009 Author Share Posted August 20, 2009 worked perfectly...thanks a ton! Kudos to you! BrokenC Link to comment Share on other sites More sharing options...
BrokenC Posted August 20, 2009 Author Share Posted August 20, 2009 opps. seems i've hit another wall. The textures look great in preview, just as i planned but in the actual game they are either skinned incorrectly (wrong placement on model) or they keep disappearing and being replaced by a basic version of the texture that i replaced. What have i done wrong and how do i fix it? Link to comment Share on other sites More sharing options...
TheChan Posted August 21, 2009 Share Posted August 21, 2009 Invalidate it. Link to comment Share on other sites More sharing options...
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