wghost81 Posted March 9, 2014 Author Share Posted March 9, 2014 Amineri, thanks for the info. If my new XComLZO Packer/Unpacker utility works, we'll be able to at least add a new generic XCom flag. We might be able to add a new graphics if we understood the process correctly, but we'll sure need to somehow add a support for it in actionscript. And we don't have an idea on how to work with this, so we'll need a help here. UI flags are not a problem, as there are some unused flags, but uniform flags (ones on the soldiers back) need more work. Link to comment Share on other sites More sharing options...
morro123 Posted March 11, 2014 Share Posted March 11, 2014 Hi everyone,Nice to see some new nationalities onscreen, variety is grately appreciated. :smile: 7. Columbia - Hispanic Just wanted to suggest a small change - I believe that the vanilla name for this country is wrong; should be "Colombia" not "Columbia" which AFAIK is not a country.Also, spanish names and hispanic race should be ok for most Central and SA countries except for Brazil; it is ok for this country to share the same name list that the one for Portugal as hobbes77 suggested and wghost implemented.Thanks and keep the great work Link to comment Share on other sites More sharing options...
wghost81 Posted March 11, 2014 Author Share Posted March 11, 2014 morro123, thanks. Yes, I've noticed Columbia-Colombia thing too, but country names doesn't appear anywhere in the game (except Council member countries), it's just an internal variable name. Link to comment Share on other sites More sharing options...
wghost81 Posted March 17, 2014 Author Share Posted March 17, 2014 (edited) Uploaded a test version of "Nationalities Expanded" mod to "Miscellaneous" section of "XCOM Interface and Gameplay Tweaks" mod. What's done so far: - Names (DefaultNameList.ini and ExpandedNames.txt) - Races (ExpandedRaces.txt) - UI Flags (ExpandedUIFlags.txt) Known issues: - Human pawns for restored nationalities will use US flag. Install all three text files with PatcherGUI, then enable new nationalities via "Soldier Nationality Probability" mod from "Interface and Gameplay Tweaks" collection. Copy DefaultNameList.ini to XCom-Enemy-Unknown\XEW\XComGame\Config\ (replace the original file). http://i.imgur.com/hwtFV77.jpg Drakous79 still trying to do something about pawn flags. I know, generic flag can be set via TexMod, but we're investigating a possibility for expanding existing flags to add the missing ones. Have some results already: http://i.imgur.com/UUnd9Dk.jpg http://i.imgur.com/BWsG9xg.jpg This is pure UPK editing (by Drakous79), no TexMod! Actually, we already can make a generic flag for all the countries without TexMod via ini and upk editing. But we need a picture. Ghostbusters are there just for testing purposes. :smile: Edited March 17, 2014 by wghost81 Link to comment Share on other sites More sharing options...
kjosrb Posted March 17, 2014 Share Posted March 17, 2014 why not use the xcom logo as the generic flagi.e. Military Retexture Packhttp://www.nexusmods.com/xcom/mods/50/? Link to comment Share on other sites More sharing options...
wghost81 Posted March 17, 2014 Author Share Posted March 17, 2014 May be a good idea. But it has too much details, which will be lost in battlescape. Link to comment Share on other sites More sharing options...
Hobbes77 Posted March 17, 2014 Share Posted March 17, 2014 (edited) Great job so far guys :smile: My suggestion for the generic insignia would be the XCOM skull. It was used on the animation of explosions on the original game and it was reused on the MEC Troopers insignia: http://ufopaedia.org/images/1/17/Explosion.gif http://ufopaedia.org/images/thumb/8/80/XCOM_Enemy_Within_Icons.png/450px-XCOM_Enemy_Within_Icons.png I've taken the skull from the insignia used on the MEC Trooper's left shoulder and edited it a bit, changing the color into white for better contrast: http://static-1.nexusmods.com/15/mods/151/images/373-1-1395066371.png Below is the actual insignia worn by MEC Troopers on their armor, extracted with TexMod. MEC Troopers don't use national flags so there wouldn't be a repeat of insignias: http://static-2.nexusmods.com/15/mods/151/images/373-1-1395066868.png Edited March 17, 2014 by Hobbes77 Link to comment Share on other sites More sharing options...
Drakous79 Posted March 18, 2014 Share Posted March 18, 2014 Thanks for sugestions. I can scan a badge, that came with original game preorder. There are 3 unused flags in the texture, so we may add 1-3 generic flags, that can be accessed via DefaultContent U V coordinates. So far I've been unable to display only certain part of the texture defined by its alpha channel. It must be easy in UDK, like adding BLEND_Masked property to a material and connecting it with texture's alpha channel, but it is going to be harder in hex. Flags texture is set in all decos and armors (36 files) and some cinematic files, where each file contains the texture. I am after model's UVW map and scale value of the texture, but my current knowledge of XCOM mesh objects = 0. Link to comment Share on other sites More sharing options...
huntersoul5 Posted October 26, 2014 Share Posted October 26, 2014 How can Put flag Portuguese? Link to comment Share on other sites More sharing options...
wghost81 Posted October 27, 2014 Author Share Posted October 27, 2014 We can not add any new flags at this point. Link to comment Share on other sites More sharing options...
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