iceboy360 Posted August 5, 2010 Share Posted August 5, 2010 Hey Thanks darkus37 your idea is alot easier than the scripting one, you save me a lot of time thanks :thumbsup: Link to comment Share on other sites More sharing options...
chazzee23 Posted March 28, 2012 Share Posted March 28, 2012 Hi - I don't really know how to use scripts so I found another way to open the secret door - first, place the electrical switch and make sure persistent reference in the reference window is selected. Then place the secret door or doors (I personally like to have more than one door linked this way - it's looks like blast doors when they activate). Make sure it too has per-ref selected and then click on the activate parents tab. Right click and press new - when the activate ref selection window pops up, first make sure the activation delay is 1.0000 then press select reference in render window - your mouse will become this scope-like thing and use it to select the electrical switch. (I learned this through trial and error - if the scope stays red, that means what you are linking to doesn't have a per-ref and won't work. When you put your scope over a per-ref, it will become white). After you do this, you will be back at the reference window - make sure you select Parent Activate Only. Any more doors or objects that you want to be activated by the switch have to be added in the same way - through the Activate Parents tab. Linked Ref didn't work for me and I don't know how to use scripts so I hope that this will help you as it helped me. :) Thank you this worked fine for me, This should be on Fallout Wiki for sure Link to comment Share on other sites More sharing options...
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