kiudee Posted August 21, 2009 Share Posted August 21, 2009 Yesterday I reinstalled Fallout 3 to get a clean install for FWE. This is my load order: === Master Files === Fallout3.esm CALIBR.esm CRAFT.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Unofficial Fallout 3 Patch.esm === Mods Before Overhauls === DarNifiedUIF3.esp DUIF3Extras.esp CALIBRxMerchant.esp CRAFT - Activation Perk.esp Stealthboy Recon Armor - CRAFT.esp === FWE + other Mods with FOIP Patches === FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - Optional Free Play After MQ.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp Mart's Mutant Mod.esp Mart's Mutant Mod - FWE Master Release.esp EVE Beta_0.9.2.esp EVE Main - FWE Master Release.esp === Various other Mods === GreenWorld.esp RobCo Certified.esp Wasteland Whisperer.esp CASM.esp MoreMapMarkers.esp Fellout-Full.esp Fellout-pipboylight.esp Project Beauty.esp Total active plugins: 27 Total plugins: 29 Problem:Pretty often raiders (didnt observe it with other enemies yet) are getting bugged. It seems they are stuck in an object or the ground. But they sometimes are getting teleported back and forth without being able to move properly.While they are in that mode, I cannot hit them properly. VATS is displaying the model correctly, but I am not able to hit them with my weapon. (They of course can hit me :thumbsup:)edit: The same is happening for mines too - I can trip them and get damage, but I cannot highlight them to press defuse.The only 'fix' for that situation is either quitting the game and reloading the savegame. That works in releasing them from their bugged state, but they soon will be stuck again.Or I open the console and kill them via command. I suspect it may be a problem with MMM but as nobody has had a similar problem I hope you can help me.Thanks in advance :thanks: edit: Before anybody asks:- ArchiveInvalidation invalidated - Patch 1.7- FOSE v1.1 beta9 Link to comment Share on other sites More sharing options...
kiudee Posted August 22, 2009 Author Share Posted August 22, 2009 I disabled every plugin one by one and I think I found the culprit.After I disabled EVE, the problem didnt occur anymore but it's too early to call it confirmed so I will keep testing. Link to comment Share on other sites More sharing options...
mechine Posted August 29, 2009 Share Posted August 29, 2009 Glitches man... Although it shouldn't be happening more than once or twice per fallout session. use 1.5 1.6 1.7 patches, and master update them with FO3edit even further, go down the list in FO3edit normal mode an fix the conflicts or stuff that's wrong. Link to comment Share on other sites More sharing options...
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