thehim87 Posted August 21, 2009 Share Posted August 21, 2009 Ok I am looking forward to fix a minor bug on the Dibella Temple and LakeVillage Mod. After a research threw searchkey I found nothing so that's why I'm posting. At the places where the two lakes are supposed to be, there is no water. But floating nenuphars. I have already used Construction Set to fix a transparent amazone there. I suppose it is a good idea to use it here again (i already used features offered by wrye bash and obmm). The problem is i don't were to search and fix this problem. World ? Waterstatic ? I would appreciate some advice from here. Thank you Some info if it helpshere is the mod i am dealing with :http://www.tesnexus.com/downloads/file.php?id=13285and here is my current load list :Oblivion.esmEnhancedWeather.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmCobl Main.esmArmamentarium.esmArtifacts.esmBetter Cities Resources.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espAtmospheric Loading Screens - Original Text.esp_Real_Lights.espNatural_Habitat_by_Max_Tael.espEnhancedWeather.espEnhanced Water v2.0 ND.espEnhanced Water v2.0 HD.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espBook Jackets Oblivion.espClocksOfCyrodiil.espClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.espmoDem's City Life.espCrowded Roads.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Files 1.espFrancesco's Optional Files 2.espFrancesco's Optional Files 4.espExnemRuneskulls.espCobl Glue.espCobl Si.espArmamentariumArtifacts.espKnightlyArmory.espArtifacts.espLetThePeopleDrink.espza_bankmod.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espbartholm.espDibellaTempleWillowLakeVillagev1.espNatural_Vegetation_by_Max_Tael.espEVE_ShiveringIslesEasterEggs.espSalmo the Baker, Cobl.espAlternative Start by Robert Evrae.espDeadlyReflex 5 - Combat Moves.espCobl Races.espbgMagicEV.espbgMagicBonus.espbgMagicEVPaperChase.espbgMagicAlchemy.espbgMagicPotionNumberSoulGemValue.espBlood&Mud.espBetter Cities Full FPS Patch.espBetter Cities Full.espBetter Cities - Full City Defences.espBetter Cities - Knightly Armory.espBetter Imperial City.espBetter Cities - COBL.espBetter Imperial City FPS Patch.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espbgMagicLightningbolt.espCobl Silent Equip Misc.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
David Brasher Posted August 21, 2009 Share Posted August 21, 2009 You might need to post some more information. What is a "nenuphar?" A Sacred Lotus or a Water Hyacinth? What is an "amazone?" Is it an NPC? An Amazon -- a scantily clad female barbarian archer character? But from the context, that doesn't seem like the proper interpretation. I think you are suffering from a mod conflict. Disable all of your mods except DibellaTempleWillowLakeVillagev1.esp. Playtest and see if the water level is correct. If it is, one of your other mods is changing the water level. You would have to systematically remove mods and test the results to find the conflict and know which mod to permanently remove. If there is no water there when that is the only mod you are running, the mod is broken and you can fix it.(1) Find that area in your render window.(2) Select some object in or near the lake to determine what cell you are in.(3) Right click that cell in the Cell View window.(4) Select "edit."(5) Raise the number in the box labled "Height." It is very finely graduated, so you will likely have to change the number by adding hundreds to it. You will have to adjust and click "Apply" multiple times before getting the water exactly where you want it.NOTE: This procedure will not help you if you have a mod conflict going on. Good luck! Link to comment Share on other sites More sharing options...
thehim87 Posted August 22, 2009 Author Share Posted August 22, 2009 You might need to post some more information. What is a "nenuphar?" A Sacred Lotus or a Water Hyacinth? What is an "amazone?" Is it an NPC? An Amazon -- a scantily clad female barbarian archer character? But from the context, that doesn't seem like the proper interpretation. I think you are suffering from a mod conflict. Disable all of your mods except DibellaTempleWillowLakeVillagev1.esp. Playtest and see if the water level is correct. If it is, one of your other mods is changing the water level. You would have to systematically remove mods and test the results to find the conflict and know which mod to permanently remove. If there is no water there when that is the only mod you are running, the mod is broken and you can fix it.(1) Find that area in your render window.(2) Select some object in or near the lake to determine what cell you are in.(3) Right click that cell in the Cell View window.(4) Select "edit."(5) Raise the number in the box labled "Height." It is very finely graduated, so you will likely have to change the number by adding hundreds to it. You will have to adjust and click "Apply" multiple times before getting the water exactly where you want it.NOTE: This procedure will not help you if you have a mod conflict going on. Good luck! I am pretty sure it is not a mod conflict since I am not using a mod that modifies this region, like Unique Landscape. The only thing that could cause it is maybe the flood of water created near Leyawiin that modifies the water level. Nevertheless could give a detailed, step by step, with using Construction set. I a m total newbie. Where to go in the menus, wich file, or sub categorie to click. I'm stuck at point 1, how do you activate the render window ? Sorry if am not always clear but english isn't my native language. Link to comment Share on other sites More sharing options...
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