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Using Construction Set to fix bug


thehim87

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Ok

 

I am looking forward to fix a minor bug on the Dibella Temple and LakeVillage Mod. After a research threw searchkey I found nothing so that's why I'm posting. At the places where the two lakes are supposed to be, there is no water. But floating nenuphars. I have already used Construction Set to fix a transparent amazone there. I suppose it is a good idea to use it here again (i already used features offered by wrye bash and obmm). The problem is i don't were to search and fix this problem. World ? Waterstatic ? I would appreciate some advice from here.

 

Thank you

 

Some info if it helps

here is the mod i am dealing with :

http://www.tesnexus.com/downloads/file.php?id=13285

and here is my current load list :

Oblivion.esm

EnhancedWeather.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Cobl Main.esm

Armamentarium.esm

Artifacts.esm

Better Cities Resources.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Atmospheric Loading Screens - Original Text.esp

_Real_Lights.esp

Natural_Habitat_by_Max_Tael.esp

EnhancedWeather.esp

Enhanced Water v2.0 ND.esp

Enhanced Water v2.0 HD.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Book Jackets Oblivion.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

moDem's City Life.esp

Crowded Roads.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Files 1.esp

Francesco's Optional Files 2.esp

Francesco's Optional Files 4.esp

ExnemRuneskulls.esp

Cobl Glue.esp

Cobl Si.esp

ArmamentariumArtifacts.esp

KnightlyArmory.esp

Artifacts.esp

LetThePeopleDrink.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

bartholm.esp

DibellaTempleWillowLakeVillagev1.esp

Natural_Vegetation_by_Max_Tael.esp

EVE_ShiveringIslesEasterEggs.esp

Salmo the Baker, Cobl.esp

Alternative Start by Robert Evrae.esp

DeadlyReflex 5 - Combat Moves.esp

Cobl Races.esp

bgMagicEV.esp

bgMagicBonus.esp

bgMagicEVPaperChase.esp

bgMagicAlchemy.esp

bgMagicPotionNumberSoulGemValue.esp

Blood&Mud.esp

Better Cities Full FPS Patch.esp

Better Cities Full.esp

Better Cities - Full City Defences.esp

Better Cities - Knightly Armory.esp

Better Imperial City.esp

Better Cities - COBL.esp

Better Imperial City FPS Patch.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

bgMagicLightningbolt.esp

Cobl Silent Equip Misc.esp

Bashed Patch, 0.esp

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You might need to post some more information. What is a "nenuphar?" A Sacred Lotus or a Water Hyacinth? What is an "amazone?" Is it an NPC? An Amazon -- a scantily clad female barbarian archer character? But from the context, that doesn't seem like the proper interpretation.

 

I think you are suffering from a mod conflict. Disable all of your mods except DibellaTempleWillowLakeVillagev1.esp. Playtest and see if the water level is correct. If it is, one of your other mods is changing the water level. You would have to systematically remove mods and test the results to find the conflict and know which mod to permanently remove.

 

If there is no water there when that is the only mod you are running, the mod is broken and you can fix it.

(1) Find that area in your render window.

(2) Select some object in or near the lake to determine what cell you are in.

(3) Right click that cell in the Cell View window.

(4) Select "edit."

(5) Raise the number in the box labled "Height." It is very finely graduated, so you will likely have to change the number by adding hundreds to it. You will have to adjust and click "Apply" multiple times before getting the water exactly where you want it.

NOTE: This procedure will not help you if you have a mod conflict going on.

 

Good luck!

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You might need to post some more information. What is a "nenuphar?" A Sacred Lotus or a Water Hyacinth? What is an "amazone?" Is it an NPC? An Amazon -- a scantily clad female barbarian archer character? But from the context, that doesn't seem like the proper interpretation.

 

I think you are suffering from a mod conflict. Disable all of your mods except DibellaTempleWillowLakeVillagev1.esp. Playtest and see if the water level is correct. If it is, one of your other mods is changing the water level. You would have to systematically remove mods and test the results to find the conflict and know which mod to permanently remove.

 

If there is no water there when that is the only mod you are running, the mod is broken and you can fix it.

(1) Find that area in your render window.

(2) Select some object in or near the lake to determine what cell you are in.

(3) Right click that cell in the Cell View window.

(4) Select "edit."

(5) Raise the number in the box labled "Height." It is very finely graduated, so you will likely have to change the number by adding hundreds to it. You will have to adjust and click "Apply" multiple times before getting the water exactly where you want it.

NOTE: This procedure will not help you if you have a mod conflict going on.

 

Good luck!

 

I am pretty sure it is not a mod conflict since I am not using a mod that modifies this region, like Unique Landscape. The only thing that could cause it is maybe the flood of water created near Leyawiin that modifies the water level. Nevertheless could give a detailed, step by step, with using Construction set. I a m total newbie. Where to go in the menus, wich file, or sub categorie to click. I'm stuck at point 1, how do you activate the render window ?

 

Sorry if am not always clear but english isn't my native language.

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