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Missing water textures?


dkamm65

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I'm having problems with the water in oblivion. For some reason there's random patches where the water just isn't there at all. I added a screenshot of it. The only mods I have installed are Qarl's texture pack version 3 and Full landscape LOD replacement. Both of which are the OMOD versions. I tried disabling them and it did nothing, the water is still missing. I tried changing the in-game water settings and running as administrator but neither works. I'm using Windows 7, if that makes a difference. I don't know if it was like this when I first installed because I installed the mods before I left the sewers, but I know the water in the sewers was fine. Any ideas what the problem is?

 

 

Also, the water dynamics are there, like I can still swim there, but there's no texture to the surface.

 

 

EDIT: I completely uninstalled everything and did a fully fresh install of oblivion with the 1.2.0416 patch and the problem is still there. Are there problems with Windows 7 that is causing it? I had it installed on vista, with the patch and I didn't have this problem. Any fixes?

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  • 6 years later...

From http://www.tweakguides.com/Oblivion_10.html

 

[Water Variables]


bUseWaterReflectionsMisc=1

bUseWaterReflectionsStatics=1

bUseWaterReflectionsTrees=1

bUseWaterReflectionsActors=1


The above settings control the additional reflections possible on the surface of water areas. When set to 1, they allow nearby trees, objects, and other characters to reflect in the water. Note that this reduces FPS in busy areas, and that the additional reflections are only visible when you and the objects are closer to the water.


uDepthRange=125 - This option controls the depth of water visibility from above. The higher the value, the clearer the water appears, however some water glitches may also start becoming apparent, and FPS may be reduced as well.


bUseWaterDepth=1 - If set to 0, water becomes completely opaque (i.e. you cannot see into it at all from above). This can resolve some of the visual glitches which result from changing the uGridsToLoad value, and can also improve FPS, at the cost of some realism.


uNumDepthGrids=3 - Also appears to control the depth of water visible, with lower values making water less transparent. If set too high this results in glitches, but if set to 1 can resolve issues with the uGridsToLoad value being higher than 5 and improve FPS as well.


bUseWaterLOD=1 - If set to 0 removes all water.


fSurfaceTileSize=2048.0000 - Controls the size of the water texture grids. The smaller this value, the smaller the size of texture tiles, and the faster and more tightly packed the water ripples will appear. (change the value of this one and see what happen....)

Edited by didiusdeddysalam
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