bobbybobson Posted August 24, 2009 Share Posted August 24, 2009 I would like a little help with a mod I'm writing, it is to create an amulet which uses magicka or gold to create arrows, bolts, darts etc.I have created a slightly comlicated menu system for selecting what you want, but this no longer works and I don't know why. When the amulet is equipped it asks what ammo to summon.It should then change the question slightly and ask again, but it just seems to stop running at this point. As I understand Morrowind scripts, they should run until stopped actively, so just loop through over and over. This script seems to only go through once. It used to work, but since then I've added more options to the menus, and I didn't keep a backup of the old version :( I've attached the mod so you can look at it. The offending script is called 'wobSmnAmmo_Control'. Here is the code...wobSmnAmmoType, wobSmnAmmoEnchant, wobSmnAmmoPay and wobSmnAmmoBow are global variables.wobSmnAmmo_Create and wobSmnAmmo_Delete are scripts that fully work (verified by manually setting the globals then starting the scripts).Begin wobSmnAmmo_Control ;Variables...................................................................... ....... Short OnPCEquip Short CState ;Overall control state Short QButton ;Button pressed in message box Short QAmmoType ;= 0 - 3 : 0=Arrow, 1=Bolt, 2=Dart, 3=Star Short QSmnBow ;= 0 - 1 : 0=No, 1=Yes Short QPayType ;= 0 - 1 : 0=Magicka, 1=Gold Short QEnchantType ;= 0 - 4 : 0=None, 1=Damage, 2=AoE, 3=Draining, 4=Other Short QEnchant ;= 0 - 5 : Depends on QEnchantType Short TState ;= 0000 - 3114 ;Inventory control..................................................................... if ( OnPCEquip == 1 ) if ( CState == 0 ) Set CState to 10 endif endif if ( OnPCEquip == 0 ) if ( CState > 0 ) StartScript wobSmnAmmo_Delete Set CState to 0 endif endif ;Questions...................................................................... ....... if ( CState == 10 ) ;Bow summoning is only for arrows and bolts if ( QAmmoType > 1 ) Set QSmnBow to 0 endif ;Reduces number of nested ifs needed Set TState to ( ( QAmmoType * 1000 ) + ( QSmnBow * 100 ) + ( QPayType * 10 ) + ( QEnchantType ) ) if ( TState == 0000 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 0001 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0002 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Magicka" "Enchantment type: Area damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0003 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 0004 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 0010 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 0011 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0012 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Gold" "Enchantment type: Area damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0013 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 0014 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: No" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 0100 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 0101 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0102 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Magicka" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0103 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 0104 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 0110 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 0111 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0112 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Gold" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 0113 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 0114 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Arrow" "Summon longbow: Yes" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 1000 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 1001 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1002 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Magicka" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1003 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 1004 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 1010 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 1011 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1012 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Gold" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1013 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 1014 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: No" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 1100 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 1101 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1102 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Magicka" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1103 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 1104 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 1110 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 1111 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1112 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Gold" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 1113 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 1114 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Bolt" "Summon crossbow: Yes" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 2000 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 2001 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 2002 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Magicka" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 2003 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 2004 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 2010 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 2011 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 2012 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Gold" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 2013 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 2014 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Dart" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 3000 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 3001 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 3002 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Magicka" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 3003 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 3004 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Magicka" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" elseif ( TState == 3010 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Gold" "Enchantment type: None" "None (0)" "Simple (0)" "Normal (1)" "Silver (2)" elseif ( TState == 3011 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 3012 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Gold" "Enchantment type:Area Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" elseif ( TState == 3013 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" elseif ( TState == 3014 ) MessageBox "Select the type of ammunition to be summoned:" "Ammo type: Star" "Summon bow: N/A" "Payment: Gold" "Enchantment type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" "Teleporting (8)" else ;For debug only MessageBox "Unknown TState" "OK" endif Set CState to 20 endif ;Answers........................................................................ ....... if ( CState == 20 ) Set QButton to GetButtonPressed if ( QButton == 0 ) if ( QAmmoType >= 3 ) Set QAmmoType to 0 else Set QAmmoType to ( QAmmoType + 1 ) endif Set CState to 10 elseif ( QButton == 1 ) if ( QSmnBow >= 1 ) Set QSmnBow to 0 else Set QSmnBow to ( QSmnBow + 1 ) endif Set CState to 10 elseif ( QButton == 2 ) if ( QPayType >= 1 ) Set QPayType to 0 else Set QPayType to ( QPayType + 1 ) endif Set CState to 10 elseif ( QButton == 3 ) if ( QEnchantType >= 4 ) Set QEnchantType to 0 else Set QEnchantType to ( QEnchantType + 1 ) endif Set CState to 10 elseif ( QButton == 4 ) Set QEnchant to 0 Set CState to 30 elseif ( QButton == 5 ) Set QEnchant to 1 Set CState to 30 elseif ( QButton == 6 ) Set QEnchant to 2 Set CState to 30 elseif ( QButton == 7 ) Set QEnchant to 3 Set CState to 30 elseif ( QButton == 8 ) Set QEnchant to 4 Set CState to 30 endif endif ;Start creation........................................................................ if ( CState == 30 ) Set wobSmnAmmoType to QAmmoType Set wobSmnAmmoEnchant to ( ( QEnchantType * 10 ) + QEnchant ) Set wobSmnAmmoPay to QPayType Set wobSmnAmmoBow to QSmnBow StartScript wobSmnAmmo_Create Set CState to 99 endif End wobSmnAmmo_Control It's probably something really obvious, but I just can't see it :wallbash: . Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
LordTenaim Posted August 29, 2009 Share Posted August 29, 2009 Any luck getting the script sorted wob? Link to comment Share on other sites More sharing options...
bobbybobson Posted August 31, 2009 Author Share Posted August 31, 2009 Any luck getting the script sorted wob? Yes! I decided to rewrite it completely using a slightly diferent menu structure. Here it is if you want to see it... Begin wobSmnAmmo ;'Variables................................................................... .......... Short OnPCEquip Short OnPCAdd Short OnPCDrop Short ControlState ;'Overall control state Short AnsButton ;'Button pressed in message box ;GLOBALS: ;wobSmnAmmoType = 0 - 4 : 0=None, 1=Arrows, 2=Bolts, 3=Darts, 4=Stars ;wobSmnAmmoBow = 0 - 1 : 0=No, 1=Yes ;wobSmnAmmoPay = 0 - 1 : 0=Magicka; 1=Gold ;wobSmnAmmoEnchant = 00 - 44 ;'Inventory control..................................................................... if ( OnPCEquip == 0 ) if ( ControlState > 0 ) StartScript wobSmnAmmo_Delete Set ControlState to 0 endif endif if ( OnPCEquip == 1 ) if ( ControlState == 0 ) Set ControlState to 10 endif endif ;'Ammo type............................................................................ . if ( ControlState == 10 ) MessageBox "Select the type of ammunition to be summoned" "None" "Arrows" "Arrows & Longbow" "Bolts" "Bolts & Crossbow" "Darts" "Stars" "Payment: Magicka" Set ControlState to 12 endif if ( ControlState == 11 ) MessageBox "Select the type of ammunition to be summoned" "None" "Arrows" "Arrows & Longbow" "Bolts" "Bolts & Crossbow" "Darts" "Stars" "Payment: Gold" Set ControlState to 12 endif if ( ControlState == 12 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else Set wobSmnAmmoBow to 0 if ( AnsButton == 0 ) Set wobSmnAmmoType to 0 Set ControlState to 99 elseif ( AnsButton == 1 ) Set wobSmnAmmoType to 1 Set wobSmnAmmoBow to 0 Set ControlState to 20 elseif ( AnsButton == 2 ) Set wobSmnAmmoType to 1 Set wobSmnAmmoBow to 1 Set ControlState to 20 elseif ( AnsButton == 3 ) Set wobSmnAmmoType to 2 Set wobSmnAmmoBow to 0 Set ControlState to 20 elseif ( AnsButton == 4 ) Set wobSmnAmmoType to 2 Set wobSmnAmmoBow to 1 Set ControlState to 20 elseif ( AnsButton == 5 ) Set wobSmnAmmoType to 3 Set ControlState to 20 elseif ( AnsButton == 6 ) Set wobSmnAmmoType to 4 Set ControlState to 20 elseif ( AnsButton == 7 ) if ( wobSmnAmmoPay == 0 ) Set wobSmnAmmoPay to 1 Set ControlState to 11 else Set wobSmnAmmoPay to 0 Set ControlState to 10 endif endif endif endif ;'Enchantment................................................................. .......... if ( ControlState == 20 ) MessageBox "Select enchantment" "[back]" "Type: None" "Simple (0)" "Normal (1)" "Silver (2)" "Wild (2)" "Deadly (10)" Set ControlState to 21 endif if ( ControlState == 21 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else if ( AnsButton == 0 ) if ( wobSmnAmmoPay == 0 ) Set ControlState to 10 else Set ControlState to 11 endif elseif ( AnsButton == 1 ) Set ControlState to 22 elseif ( AnsButton == 2 ) Set wobSmnAmmoEnchant to 00 Set ControlState to 30 elseif ( AnsButton == 3 ) Set wobSmnAmmoEnchant to 01 Set ControlState to 30 elseif ( AnsButton == 4 ) Set wobSmnAmmoEnchant to 02 Set ControlState to 30 elseif ( AnsButton == 5 ) Set wobSmnAmmoEnchant to 03 Set ControlState to 30 elseif ( AnsButton == 6 ) Set wobSmnAmmoEnchant to 04 Set ControlState to 30 endif endif endif if ( ControlState == 22 ) MessageBox "Select enchantment" "[back]" "Type: Damage" "Fire (3)" "Frost (3)" "Shock (3)" "Poison (3)" "Health (3)" Set ControlState to 23 endif if ( ControlState == 23 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else if ( AnsButton == 0 ) if ( wobSmnAmmoPay == 0 ) Set ControlState to 10 else Set ControlState to 11 endif elseif ( AnsButton == 1 ) Set ControlState to 24 elseif ( AnsButton == 2 ) Set wobSmnAmmoEnchant to 10 Set ControlState to 30 elseif ( AnsButton == 3 ) Set wobSmnAmmoEnchant to 11 Set ControlState to 30 elseif ( AnsButton == 4 ) Set wobSmnAmmoEnchant to 12 Set ControlState to 30 elseif ( AnsButton == 5 ) Set wobSmnAmmoEnchant to 13 Set ControlState to 30 elseif ( AnsButton == 6 ) Set wobSmnAmmoEnchant to 14 Set ControlState to 30 endif endif endif if ( ControlState == 24 ) MessageBox "Select enchantment" "[back]" "Type: Area damage" "Fire (5)" "Frost (5)" "Shock (5)" "Poison (5)" "Health (5)" Set ControlState to 25 endif if ( ControlState == 25 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else if ( AnsButton == 0 ) if ( wobSmnAmmoPay == 0 ) Set ControlState to 10 else Set ControlState to 11 endif elseif ( AnsButton == 1 ) Set ControlState to 26 elseif ( AnsButton == 2 ) Set wobSmnAmmoEnchant to 20 Set ControlState to 30 elseif ( AnsButton == 3 ) Set wobSmnAmmoEnchant to 21 Set ControlState to 30 elseif ( AnsButton == 4 ) Set wobSmnAmmoEnchant to 22 Set ControlState to 30 elseif ( AnsButton == 5 ) Set wobSmnAmmoEnchant to 23 Set ControlState to 30 elseif ( AnsButton == 6 ) Set wobSmnAmmoEnchant to 24 Set ControlState to 30 endif endif endif if ( ControlState == 26 ) MessageBox "Select enchantment" "[back]" "Type: Draining" "Health (10)" "Magicka (10)" "Fatigue (10)" "Speed (10)" "Intelligence (10)" Set ControlState to 27 endif if ( ControlState == 27 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else if ( AnsButton == 0 ) if ( wobSmnAmmoPay == 0 ) Set ControlState to 10 else Set ControlState to 11 endif elseif ( AnsButton == 1 ) Set ControlState to 28 elseif ( AnsButton == 2 ) Set wobSmnAmmoEnchant to 30 Set ControlState to 30 elseif ( AnsButton == 3 ) Set wobSmnAmmoEnchant to 31 Set ControlState to 30 elseif ( AnsButton == 4 ) Set wobSmnAmmoEnchant to 32 Set ControlState to 30 elseif ( AnsButton == 5 ) Set wobSmnAmmoEnchant to 33 Set ControlState to 30 elseif ( AnsButton == 6 ) Set wobSmnAmmoEnchant to 34 Set ControlState to 30 endif endif endif if ( ControlState == 28 ) MessageBox "Select enchantment" "[back]" "Type: Other" "Paralyze (20)" "Silence (20)" "Burden (20)" "Soultrap (2)" Set ControlState to 29 endif if ( ControlState == 29 ) Set AnsButton to GetButtonPressed if ( AnsButton < 0 ) return else if ( AnsButton == 0 ) if ( wobSmnAmmoPay == 0 ) Set ControlState to 10 else Set ControlState to 11 endif elseif ( AnsButton == 1 ) Set ControlState to 20 elseif ( AnsButton == 2 ) Set wobSmnAmmoEnchant to 40 Set ControlState to 30 elseif ( AnsButton == 3 ) Set wobSmnAmmoEnchant to 41 Set ControlState to 30 elseif ( AnsButton == 4 ) Set wobSmnAmmoEnchant to 42 Set ControlState to 30 elseif ( AnsButton == 5 ) Set wobSmnAmmoEnchant to 43 Set ControlState to 30 elseif ( AnsButton == 6 ) Set wobSmnAmmoEnchant to 44 Set ControlState to 30 endif endif endif ;'Start creation........................................................................ if ( ControlState == 30 ) StartScript wobSmnAmmo_Create Set ControlState to 99 endif End wobSmnAmmo I still don't know why this works and the previous code doesn't. 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LordTenaim Posted September 4, 2009 Share Posted September 4, 2009 Argh, Wob you know this sorta thing turns me brain to jelly, at least it is working now. Link to comment Share on other sites More sharing options...
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