lostmisery Posted September 3, 2009 Author Share Posted September 3, 2009 You've probably forgotten to ArchiveInvalidationInvalidated this time around. what does that do anyhow, I have it installed or on rather, but never knew what it did Link to comment Share on other sites More sharing options...
Holty07 Posted September 4, 2009 Share Posted September 4, 2009 You've probably forgotten to ArchiveInvalidationInvalidated this time around. what does that do anyhow, I have it installed or on rather, but never knew what it didIt tells Fallout to use the textures that are loaded in the folders first, or something. All I know is that it lets custom meshes and textures work. Link to comment Share on other sites More sharing options...
UnoticedShadow Posted September 4, 2009 Share Posted September 4, 2009 I'm having an issue with the elevator itself, When I enter from my Megaton house I see a giant switch and when I press it I hear a sound effect for the elevator but nothing else happens :wallbash: Link to comment Share on other sites More sharing options...
lostmisery Posted September 4, 2009 Author Share Posted September 4, 2009 I'm having an issue with the elevator itself, When I enter from my Megaton house I see a giant switch and when I press it I hear a sound effect for the elevator but nothing else happens :wallbash: sounds like you have the Main Elevator Timer file on also. that file is not needed to run bunker72, just to correct any timing issues you have with it Link to comment Share on other sites More sharing options...
UnoticedShadow Posted September 4, 2009 Share Posted September 4, 2009 I'm having an issue with the elevator itself, When I enter from my Megaton house I see a giant switch and when I press it I hear a sound effect for the elevator but nothing else happens :wallbash: sounds like you have the Main Elevator Timer file on also. that file is not needed to run bunker72, just to correct any timing issues you have with it Thanks it worked perfectly, my jaw dropped when the lights turned on =D :thumbsup: Link to comment Share on other sites More sharing options...
lostmisery Posted September 4, 2009 Author Share Posted September 4, 2009 np, glad everything is working, Link to comment Share on other sites More sharing options...
moirai Posted September 5, 2009 Share Posted September 5, 2009 Hi, Is it just me, or is anyone else missing the sound files for the B72 assault rifles? From what I can see in the .esp's they should be located in: \sound\fx\b72\... ...and yet that directory (and naturally, the files) doesn't exist in any of the .bsa's, which means that the weapons make no noise at all. I've patched it for now by pointing the sound referneces at alternate files, but it would be nice to use the intended ones. :) Link to comment Share on other sites More sharing options...
lostmisery Posted September 5, 2009 Author Share Posted September 5, 2009 Ya I forgot to include the sounds in with the .bsa will be corrected for 3.03 on MondayHi, Is it just me, or is anyone else missing the sound files for the B72 assault rifles? From what I can see in the .esp's they should be located in: \sound\fx\b72\... ...and yet that directory (and naturally, the files) doesn't exist in any of the .bsa's, which means that the weapons make no noise at all. I've patched it for now by pointing the sound referneces at alternate files, but it would be nice to use the intended ones. :) Link to comment Share on other sites More sharing options...
CommanderAE Posted September 6, 2009 Share Posted September 6, 2009 There isnt a door in Tenpenny tower for some reason and I have no clue why. :(Did you move it or something?I found it at the front door of tenpenny tower, wasn't very easy to spot. Link to comment Share on other sites More sharing options...
rotanixel Posted September 28, 2009 Share Posted September 28, 2009 hi i need help i have the mod and stuff i followed instrctions got the exclamation marrk error how do i know what type of file is witch like the bsa? Link to comment Share on other sites More sharing options...
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