i909 Posted October 7, 2009 Share Posted October 7, 2009 @ EuphoricAgony I have had the same problem, except i am pretty sure the reason was because I had loaded fallout 3 without loading the B72 mod. I also have a question about the custom B72 schematics. It says you need a "creation table" to make one of those items right? well I couldn't find one. Could someone help? Link to comment Share on other sites More sharing options...
EuphoricAgony Posted October 8, 2009 Share Posted October 8, 2009 I have had the same problem, except i am pretty sure the reason was because I had loaded fallout 3 without loading the B72 mod. I also have a question about the custom B72 schematics. It says you need a "creation table" to make one of those items right? well I couldn't find one. Could someone help? I did do this when the game kept crashing on the Chinese commander. My fault then, crap. The creation tables I found were in rooms after I expanded the place a bit. They look the same as the regular but black. Link to comment Share on other sites More sharing options...
Sixshooter Posted October 16, 2009 Share Posted October 16, 2009 when using a terminal in a room with the broken-buttler and the power-armored dummy in bunker72, i come across the "problem" that the program must shut down, can't, so it reboots, it can't, so it stays on, tries to repair, lot of scrambled code appears,.. all-nice pre-scripted and working as it should, until my Windows Vista desktop appears, and says the same about Fallout 3, which isn't that cool .... it happened in i think the last text-sequence on the terminal... furthermore i would like to thank everyone for this very cool mod! totally awesome, but lighting may be improved in some rooms, and the weird-glitchy things that happen in elevators are some-what weird :) oh, and maybe some more filling up of rooms/ options for turning npc's on;option 1: military base, base like the citadeloption 2: livingplace, base like vault 101, without any problems, people with nice and intact clothingoption 3: deserted place, like now, or like the other vaults now.option 4: paradise-falls' backup place, human-trading-place (for those who enjoy it, i personally don't) bluray-player that plays real user-video's (AVI, MPEG) but i doubt it will ever work on this engine :P Link to comment Share on other sites More sharing options...
gamefreek78648 Posted November 5, 2009 Share Posted November 5, 2009 Ok, first off let me admit that I have not read every post on this thread so its likely I am reposting old information.If that's the case, sorry. List of minor "bugs" that I have noticed: 5mm ammo is auto sorted into the rifle ammo bin.Weapons and Unique weapons from the expansions is not sorted.Packs of cigeretts are not sorted out of the invantory.Player made frag ammo is not sorted out The ammo is very minor, due to it being weightless, however its a quirk of mine, only carry the ammo for the weapons im using and not carrying any ammo when Im selling stuff in megaton so I dont accidently sell it [i have spazed before and sold weapon ammo before >_<] Link to comment Share on other sites More sharing options...
dominique120 Posted November 21, 2009 Share Posted November 21, 2009 I dont know if this is a bug but I hope some one can help me with one:When I enter bunker 72 form my megaton house it takes close to 3 times longer to load than it would take yo enter any building, and inside it is always reading data for my HD and when its reading from the HD it lags like crazy, this only happens in bunker 72 , no where elseBunker 72 is a great mod and I use it even with this problem but it would be much more enjoyable if this problem was fixes.Thanks,dominique120 Link to comment Share on other sites More sharing options...
Digdug83 Posted April 2, 2010 Share Posted April 2, 2010 First of all I LOVE this mod and have spent the last several days just filling it with all manner of junk. However when I try to make the two rifles their gun requirements (Chinese AR, AR) are switched around. Load order to follow (all are active), any help is greatly appreciated. Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmCRAFT.esmMart's Mutant Mod.esmCrossModData.esmAnimy_prostitution.esmBunker72 v3.esmCRAFT - Activation Perk.espGalaxyNewsRadio40[M].espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Beverage Perks.espUPP - Quest Perks.esp12NewWeapons.espAncho_ECGaussModPack.esp44_Magnum_Rifles&Ammo.esp44_Magnum_AssaultRifle v1_1.espPoint lookout new uniques.espAmmo Box Respawn.espAmmo_Dispenser v 3 Final.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espStealthboy Recon Armor - CRAFT.espjmschematics.espMove Workbench.espFlamerSchematic-CRAFT.espJHB Workbench Repairs.espCS_ LightsaberQuest.espAPReanimated.espOverhead3PCamera.espR18BodyPack.espB72v3-03.espB72v3 Clutterfree.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Reduced Wasteland Spawns.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espModded.esp -> Merged patch as required by WMK Link to comment Share on other sites More sharing options...
doom0r Posted May 8, 2010 Share Posted May 8, 2010 Using 3.03 The weapon sorter scripts have a couple spots that haveB72BrassKnuckleswhere it should beBrassknucklescont Brass Knuckles and Spiked Knuckles will not end up where they should unless this is changed. Thankfully, I'm no longer losing my mind trying to find out where the hell my brass/spiked knuckles where hiding. Link to comment Share on other sites More sharing options...
Hackebeil Posted July 15, 2010 Share Posted July 15, 2010 Did download the newest Version of the Mod and did let it autoinstall,then the patch.The Problem now is everytime i launch Fallout 3 it says 'Fallout 3 doesn't work'(Windows Window opens).I did check the Order and there was just the esp file of the main file.Everything I try doesn't work : (.You know maybe a solution? btw. I know bad english,but I'm not from a Englishspeaking country D: Link to comment Share on other sites More sharing options...
berzerker117 Posted August 15, 2010 Share Posted August 15, 2010 at the download instructions, when i double click the link next to the 4 ReadMe's, it tells me all the stuff, then at that end i says, "errer prossessing file (5)" :wallbash: plz help.............. Link to comment Share on other sites More sharing options...
notHunky Posted November 1, 2010 Share Posted November 1, 2010 So far I keep getting texture errors everytime I enter the base, I have no other mods.This is the order i have things load (x) fallout3.esm 00(x) buker72v3.esm 01( ) b72v3 Clutterfree.esp NA(x) b72v3-03.esp 02 Do I require any of the downloaded content? I have done archive invalidation.I'm going to install the 1.7 patch now and see if that works, because i was using a freshly installed version. I hate big red triangles... Link to comment Share on other sites More sharing options...
Recommended Posts