lostmisery Posted August 25, 2009 Share Posted August 25, 2009 Hi, I just put up the 3rd version of my mod and have received alot of feed back regarding some of the weapons not being in the players hands when they equip them but floating off to the side.(actually killed dogmeat while it was floating behind me :( ) It is not effecting all weapons just MOST of the ones that require the below meshes or texturesCombat KnifeCombat ShotgunSniper RifleHunting RifleLaser Rifle Further, if you have any of the above weapons equiped and hit the Sorter for weapons, it will move the character to the shelf and they become stuck. Picture 1Picture 2 This problem is not effecting the Lincolns rifle and one other I cant think of off the top of my head. The weapons will also go through their normal animation with reloading n such, just no weapon in hand Any help in correcting this error would be great.and if anymore information is needed as far as the scripting in place or other questions that may be helpful to resolve this issue that I have forgotten feel free to contact me here a PM, or [email protected] a link for my mod can be found below. Link to comment Share on other sites More sharing options...
Mishmaster5000 Posted August 26, 2009 Share Posted August 26, 2009 1st. Determine if any mods are affecting the weapons in game, using proccess of elimination. Yes; Determine if there was an error in installation of the mod, reinstall if there was, and if there wasn't, deactivate the mod altogether. No; Move to the 2nd Course of action. 2nd. Determine if there is anything wrong with the original weapons, using G.E.C.K. Load only fallout3.espIf Yes; Back up your save files/mods and reinstall Fallout 3/fix it if you know how.If No; Move onto the third course of action. 3rd. Find out if any mods are conflicting with this. Open fallout3.esp and your most recent mod using the G.E.C.K. Check the weapons. Repeat on mods most recent to last. If yes; Deactivate the mod, or uninstall it altogether. If No; Move on to step 4. 4th. Bash your head against the keyboard until fallout 3 fixes itself, or someone with more experience answers. Link to comment Share on other sites More sharing options...
Mishmaster5000 Posted August 26, 2009 Share Posted August 26, 2009 1st. Determine if any mods are affecting the weapons in game, using proccess of elimination. Yes; Determine if there was an error in installation of the mod, reinstall if there was, and if there wasn't, deactivate the mod altogether. No; Move to the 2nd Course of action. 2nd. Determine if there is anything wrong with the original weapons, using G.E.C.K. Load only fallout3.espIf Yes; Back up your save files/mods and reinstall Fallout 3/fix it if you know how.If No; Move onto the third course of action. 3rd. Find out if any mods are conflicting with this. Open fallout3.esp and your most recent mod using the G.E.C.K. Check the weapons. Repeat on mods most recent to last. If yes; Deactivate the mod, or uninstall it altogether. If No; Move on to step 4. 4th. Bash your head against the keyboard until fallout 3 fixes itself, or someone with more experience answers. Link to comment Share on other sites More sharing options...
lostmisery Posted August 26, 2009 Author Share Posted August 26, 2009 1st. Determine if any mods are affecting the weapons in game, using proccess of elimination. Yes; Determine if there was an error in installation of the mod, reinstall if there was, and if there wasn't, deactivate the mod altogether. No; Move to the 2nd Course of action. 2nd. Determine if there is anything wrong with the original weapons, using G.E.C.K. Load only fallout3.espIf Yes; Back up your save files/mods and reinstall Fallout 3/fix it if you know how.If No; Move onto the third course of action. 3rd. Find out if any mods are conflicting with this. Open fallout3.esp and your most recent mod using the G.E.C.K. Check the weapons. Repeat on mods most recent to last. If yes; Deactivate the mod, or uninstall it altogether. If No; Move on to step 4. 4th. Bash your head against the keyboard until fallout 3 fixes itself, or someone with more experience answers. lolok ya should have said something about that I did go through steps 1 2 and 3 before posting on the fourms, may have even hit 4 then too. I've since copied the .nif's of those main files put a 2 on the end of it and told the combat knifecombat shotgunhunting riflesniper riflelaser rifle and that has seemed to fix the problem on all of those and the other ones which used the same nif But in doing it that way will I run the risk of not working with other mods? **EDIT- Ok it seems to fix the problem on Some of the systems testing it** Link to comment Share on other sites More sharing options...
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