Jump to content

Texture sizes and mods- anyway to change them?


daemondamian

Recommended Posts

hello,

is there any way through the construction set or Gimp or something to change the texture size a mod uses?

 

In particular I want to use the Sky Candy mod- it works fine (and looks super awesome! :thumbsup: ) with my texture size set at large under video options but the game runs much better under medium textures, but then Sky Candy stops working :(

 

This texture size problem is confirmed in the mod comments.

 

 

I don't understand how mods are created exactly but surely there must be some way to make Sky Candy compatible with medium textures- I would do it myself if I knew how :wallbash:

 

Damian.

Link to comment
Share on other sites

I figured it out! I googled " oblivion using GIMP change "texture size" ". Looked at Better Retextures : Detailed Guide For NifSkope and the GIMP and found this:

 

Saving A New Texture and Mesh

 

"Use File-Save As to make a copy of the texture with a new name, say MyCuirass.dds in the folder data\textures\armor\YourName. Be sure and type the extension or GIMP won't save it. I find saving at DXT3 compression with "generate mipmaps" checked works best. If you do not compress, your file will be larger, and if you don't generate mipmaps, the file will look odd at a distance or for those without texture size set to maximum. "

 

I just actually installed GIMP to use Robert's Male Body replacer 5 using these instructions:

 

Photoshop costs a LOT of money, so here's how to convert these textures for free. Get

the Gimp here- http://www.gimp.org/windows/. Then the DDS plugin here http://

nifelheim.dyndns.org/~cocidius/dds/. And the normalmap plugin herehttp://

nifelheim.dyndns.org/~cocidius/normalmap/. Install all of these.

Now open the Gimp and drag your first bitmap onto the image window. Hit Ctrl-Shift-S.

On the 'Save As' popup, click the tiny button by the words 'Select File Type ...' near the

bottom, and choose DDS Image. On the next popup, choose BC2 / DXT3 for your

compression. Put a check in the box alongside 'Generate Mipmaps'.

 

 

So I took the nebula file I wanted to use and pretty much did the same process as above (compressing the file) and now I have some sweet Sky Candy using medium textures :biggrin:

 

I've attached a quick screenshot

 

Damian.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...