imcrazyinmyhead Posted August 26, 2009 Share Posted August 26, 2009 hey i am trying to add some sound files to geck so that some npcs can have a different dialog so if anyone knows anything about it please help me Link to comment Share on other sites More sharing options...
mechine Posted August 27, 2009 Share Posted August 27, 2009 Well I'd start with unpacking a similar sound file with FOMM Then right click it, an properties, then go to the tab to the right and note the details, like is it recorded in 1 or 2 channel, also the sample rate an other stuff. I'd use whatever the fallout ones are using. But that doesn't stop us from recording "pew pew" gunshots 5 seconds long at 48kHz. Sounds is pretty easy, in the part that lists the stuff that GECK has You go to the Misc, then down to sounds, everything in this sound list is the list for available sounds to pick. I haven't seen the dialog set up stuff I just do gunz, but anyways the trick is you know you're going to make a voice over So find a kind of the same voice then double click it to open it up first thing rename it, so when you hit okay it creates a new form (rather than replace the original sound or item) Pick a name that will make it stand out on the list, or be at the top of the list, or at the top of the part of the list that deals with what your making, this is just so you can find it later the reason you open a existing sound, is that there are some settings in there you will hopefully bypass kind of like the way we duplicate a cell before building a world space, just to copy the light settings an save time In your data folder you make a new folder in sounds/fx/voices/MYCUSTOMNAMEDFOLDER something like that, but you know it doesn't matter where you put it so long as before you create the new form you make the new form point to your new sound. I'm not sure, but it could be the voices are not in GECK an are hard coded just like weapon animations an a few other things and therefore you're not able to mod it, even then it's just limited to a certian number of slots for voice sound and you would just have to bypass it from using a not so important voice, replace the file with yours then change the NPC that used that sound. There could be another way to do it, but I figured it was just like all the other sounds, that get thrown in the sound list group. Link to comment Share on other sites More sharing options...
imcrazyinmyhead Posted August 28, 2009 Author Share Posted August 28, 2009 tyvm that helped alot Link to comment Share on other sites More sharing options...
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