Rippy Posted August 26, 2009 Share Posted August 26, 2009 I had another thread where I was asking a few questions, but the questions aren't even related to the thread anymore so I'll start a new one. Also thanks to everyone who helped, I now have a working script to immitate recoil (i.e. reduced accuracy after firing consecutive shots), among many other changes. I'm happy :P So my question is this: The way I'm balancing things, Mirelurks are way too tough, so I'm trying to lower their health significantly. I found the crMirelurk1 Creature in GECK, set the health really low to test, saved, then went into FO3 and headed to the Anchorage Memorial (doing the Survival Guide quest). No change in Mirelurk health. I figured they just didn't have time to reset, so I disabled the .esp, went to my megaton house, waited for 4 days, saved and quit, re-enabled the .esp, then tried again. Still no luck. What am I doing wrong? Is another mod conflicting, perhaps? I do have MMM installed and several others, could that be it? (Though the .esp is at the bottom of the list so it SHOULD override any other mods...) Do I need to enable the mod, THEN wait for a long time? I also noticed that the only creature in the Mirelurk category that was listed as being used in the Anchorage Memorial is a special Mirelurk King, I dunno if Use Info shows absolutely everything or if maybe that's the problem. I'm kinda confused. And editing creature stats is gonna pretty much be the main thing I have left to do for my balance mod, so it is something I need to figure out how to do reliably. Any help is appreciated, -Rippy Link to comment Share on other sites More sharing options...
Jenz Posted August 26, 2009 Share Posted August 26, 2009 There are an additional 12 kinds of mirelurks that haven't the script attached to them if you only attached it to crMirelurk1. I would suggest you open the GECK ---> Actors ---> Creature then use the filter so only mirelurks are listed and attach the script to the remaining mirelurks. Link to comment Share on other sites More sharing options...
Rippy Posted August 26, 2009 Author Share Posted August 26, 2009 Hmm... I only see 10 entries for Mirelurks in Fallout3.esm (this is in Actors -> Creature -> Mutated Animal -> Mirelurk). Two of them are "DeadMirelurk", two are Nuka Cola Mirelurks, two are Oasis Mirelurks, one is a special Mirelurk King apparently in Anchorage Memorial somewhere, and the rest are the three CrMirelurks. The only ones I can edit are the CrMirelurks, since everything else is just a derivative of those three creatures. I looked at EncMirelurk under Leveled Creatures too, but again, that just seems to control when to spawn each type of CrMirelurk. Edit: Oh and to be clear, I haven't attached a script to any of them, I've just edited a couple stats in the "Stats" tab. Link to comment Share on other sites More sharing options...
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