Antartic Posted March 5, 2014 Share Posted March 5, 2014 I play with gore disabled, so in my armors I don’t need the NiTriShapes named “bodymeat”, “headmeat”, etc, that are invisible except when die with gore options. But I leave those pieces in my armors just in case... But now I am adapting my personal armor and I don’t care to see what happens if they hit my character, so in my personal armor I am thinking to remove those pieces of gore using NifSkope, to “optimize” my armor (also I am tired to see my armor segmented any time I open it in NifSkope). First question is if in the future I regret I can recover these pieces from other armor, right? Another question is if removing those pieces could cause known stability problems, or with other mods, or anything I can’t imagine right now. Link to comment Share on other sites More sharing options...
Tesvixen Posted March 9, 2014 Share Posted March 9, 2014 Removing meatparts from your armor won't cause any issues with other mods, no. I have created several addons with essential NPCs/companions and so, there's no reason for their gear to have gore bits as they will never die/get dismembered. Unless I plan to create a playable version of their armors, I don't include the meatparts in those kinds of armors and its never caused an issue. Though personally, I'd remove them in Blender or Max myself. I'm not 100% sure if removing them with "Block > Remove Branch" in Nifskope would cause issues with stability. Link to comment Share on other sites More sharing options...
Antartic Posted March 10, 2014 Author Share Posted March 10, 2014 Thank you for the confirmation, now just in case I must ask if removing with NifSkope is different than using Blender, or I should use blender. The problem is I've changed various armors with NifSkope. Link to comment Share on other sites More sharing options...
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