comradet0m Posted August 26, 2009 Share Posted August 26, 2009 I'm working on my first proper mod in the GECK, making an underground research complex which has been mysteriously destroyed. I want to make it so that when the player character moves through a certain point in the cell a sound is triggered behind them in the distance. Trying to make a creepy mood for my mod basicly (think System Shock or F.E.A.R) I couldn't find anything about it in the GECK tutorial so I thought I'd try here. Thanks for any help you can give me :thanks: Link to comment Share on other sites More sharing options...
twofive Posted August 26, 2009 Share Posted August 26, 2009 You could create a activator which plays a BIK file when entering it.A BIK file is a video, but I can't tell you how to play a sound. A BIK can be played somehow like this: scn PlayVideoOnEntry begin OnTrigger player ## the bik command here (I don't have it in mind) end You may combine this with some if-clauses (maybe quest stage or something) to make sure it isn't played infinitive while the player is in the activator. Link to comment Share on other sites More sharing options...
test2 Posted August 26, 2009 Share Posted August 26, 2009 Read the following: http://geck.bethsoft.com/index.php/Creating_Primitiveshttp://geck.bethsoft.com/index.php/PlaySound Link to comment Share on other sites More sharing options...
TheChan Posted August 26, 2009 Share Posted August 26, 2009 Read the following: http://geck.bethsoft.com/index.php/Creating_Primitiveshttp://geck.bethsoft.com/index.php/PlaySoundOr rather:http://geck.bethsoft.com/index.php/PlaySound3D Place an XMarker (it's in the Static list) in your level where you want the sound to come from, give it a reference ID, and turn "Persistent Reference" on. http://geck.bethsoft.com/index.php/Creatin...stent_Reference "[color="#FF0000"]MARKERREF[/color]".PlaySound3D "[color="#FF0000"]soundID[/color]" Link to comment Share on other sites More sharing options...
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