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Sound Trigger


comradet0m

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I'm working on my first proper mod in the GECK, making an underground research complex which has been mysteriously destroyed. I want to make it so that when the player character moves through a certain point in the cell a sound is triggered behind them in the distance. Trying to make a creepy mood for my mod basicly (think System Shock or F.E.A.R)

 

I couldn't find anything about it in the GECK tutorial so I thought I'd try here. Thanks for any help you can give me :thanks:

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You could create a activator which plays a BIK file when entering it.

A BIK file is a video, but I can't tell you how to play a sound.

 

A BIK can be played somehow like this:

 

scn PlayVideoOnEntry

begin OnTrigger player

## the bik command here (I don't have it in mind)

end

 

You may combine this with some if-clauses (maybe quest stage or something) to make sure it isn't played infinitive while the player is in the activator.

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Or rather:

http://geck.bethsoft.com/index.php/PlaySound3D

 

Place an XMarker (it's in the Static list) in your level where you want the sound to come from, give it a reference ID, and turn "Persistent Reference" on.

 

http://geck.bethsoft.com/index.php/Creatin...stent_Reference

 

"[color="#FF0000"]MARKERREF[/color]".PlaySound3D "[color="#FF0000"]soundID[/color]"

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