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Enchant bow spell


MrSly

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My son has been working on making a spell that will mimic the use of a Sigil Stone enchanted bow. Here's what he has so far:

- Made a "poison of fire damage"

- Scripted a spell to add "poison of fire damage" to your inventory

- then equip it (on your bow)

- Then when you shoot your next arrow it will do fire damage.

 

It's pretty much the way he wants it, but we're looking for another way to do this. It gets pretty annoying to cast a spell that asks you "do you want to use this on your bow now?" (or something like that) each time you use the spell.

 

We were wondering if there might be a way to cast a spell that will make the bow enchanted with fire damage and only have one charge on it. Then it will work exactly like a Sigil Stone, but will use Magika instead.

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perhaps it shoud be "bound (insert type here) arrow)

 

Interesting idea... However the plan is to use "your" bow and "your" arrows rather than a generic summoned one. With what you are saying we would need to un-equip the current arrows, equip the new arrow, after it gets fired then re-equip the the original arrows.

 

The poison part works exactly as planned other than the pop up box because it pauses the game every time you cast. If anyone knows how to remove the box entirely that would solve the problem.

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You could probably do this.

 

Go to sigil stones in the CS and edit one, change the formid, name and clear out the current effects. Then right click and add a new effect, make sure it is set to Touch so that it will apply that effect to a weapon when the stone is used.

 

Now go to LeveledItem, right click and new. Give your list a name and drag and drop the new sigil stone into the item field. Click Ok.

 

Open up the script editor and save a new Quest script like:

 

scn BowSigilStone

short DoOnce

begin gamemode
if DoOnce == 0
	player.additem youritemlist 1
	set DoOnce to 1
endif
end

 

Then open Quests under Character. Right click, New. Give your quest an id, priority of 60 and associate your script with this quest. I dont think you need to change any other settings, I havent tried this myself. :P Make note of the quest id.

 

Save all this up and load up your game, in the console type startquest yourquestid, it should run the script and only once give you the sigil stone from the list you created.

 

edit: Fixed code <.<

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