cloakedbolt Posted August 27, 2009 Share Posted August 27, 2009 Hello, I'm working on a custom ability type spell. I have been trying to test the spell in the game. However I can't seem to be able to add the spell since it doesn't exist, even if I loaded my mod. I'm using the player.addspell command in the console. My spell's FormID is 01000ED5. So the proper command would be "player.addspell 01000ED5", right? Anyway it doesn't work and I would like to know why. Link to comment Share on other sites More sharing options...
Sarya Posted August 27, 2009 Share Posted August 27, 2009 You have wrong first two digits. They are always 00 for vanilla, but when you use CS it shows your FormID as if your .esp is the only file used beside Oblivion.esm. You need to check your .esp number through OBMM or WryeBash and use it instead of first two digits of your FormID, the rest of it is the same as in CS. Link to comment Share on other sites More sharing options...
cloakedbolt Posted August 27, 2009 Author Share Posted August 27, 2009 Thanks. However the CS won't let me save the corrected script because that FormID doesn't exist. EDIT: I found out I could reference the spell with the spell ID rather than the FormID. Fixed, thanks. Link to comment Share on other sites More sharing options...
Sarya Posted August 27, 2009 Share Posted August 27, 2009 Yes, FormIDs in the console ingame, EditorIDs in the CS scripts, and yet the same commands. No idea why it has to be so confusing. Link to comment Share on other sites More sharing options...
cloakedbolt Posted August 27, 2009 Author Share Posted August 27, 2009 Thanks to you I could complete my mod. Kudos to you. Link to comment Share on other sites More sharing options...
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