Jump to content

Need rendering help... please


Recommended Posts

Im making my own power armor, im using fook 2 textures/meshes for the base. Im only making slight colour tweeks to the t-51b (not to the fook t51b, im making my own unique version - im not changing every t51b). Im only editing the the upper body part.

 

My problem is that im using the fook .nif's that are already linked to the fook t51b dds file. Iv finnished my own dds and i want to replace the fook 2 textures with my new one (im only editing mine like i said so i cant just replace the fook dds with mine as it would change every single one).

 

My question is how do i use/attach my custom t51b dds texture with my new t51b armor?

 

http://img137.imageshack.us/img137/6963/11161549.png

 

Thanks.

Link to comment
Share on other sites

Ums stuff in GECK is in lists

 

 

Like sounds, you go to the misc/sounds part

 

 

It helps if you open a existing item up that is kind of the same

then change the name before you hit ok to create a new form

infact the first thing I do when I open it is change the name

 

 

You wana go to the textures in GECK, which is the alternate texture list

once you create something here it will then show up on the list for alternate textures

where you click the model when creating the item, then the spreadsheet list to the right

of all the parts of the model you double click which brings up the alternate texture list

 

 

 

there is also a method where you change the actual nif

which is pretty much just finding bsshader texture set in the block list

an changing the path in block details, something like that

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...