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Fallout 1-2 SuperMutants


Manoil

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The original Fallout Super Mutants, created first by the Master and then by the Enclave, were very little like the ones in the Capital Wastes. Physically speaking, they were roughly the same size, but were of standard intelligence (like Fawkes), and were "ham fisted" to the point that they could operate Big Guns-- no assault rifles. As far as their behavior went, they weren't much more different than the average wastelanders, only trying to fend for themselves (when not under the command of the Master, of course).

 

Though the West Coast variation of the centaurs can wait, I don't think I'm alone in the idea that it would be greatly appreciated to have a modder work on creating at least one WC SuperMutant, which could later serve as a base for alternative versions. What needs to happen, as far as I can tell, is this: the mesh needs to change to slightly increase the bulk of the fists and arms, and the mouth needs to be closed (or open with a diagonal-ish flap of melted skin overlaying it).

 

For example

 

Remember, the armor, hair clumps and miscellaneous junk can wait; it's the base that matters right now.

The skin texture would work well if replaced by Meuhou's work.

 

Also worth considering after the mesh and texture is done is how to change their speeches. But again, finding a voice actor and writing lines of dialog can wait. What matters is getting a foot in the door.

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not to mention the fact that no two centaurs were supposed to be the same, but in F1&2 they always looked alike, I think we can get away with some more generalizing stuff and then make something to make em different.

 

a one handed Minigun animation and such would be really cool, and I think their build should be more like a Behemoth, not as tall, but still larger than the "regular" Fallout 3 Supermutants

they should use Flamers with the same 1 handed animation

as well as have Power Fists now and then.

 

give em Laser rifles and maybe plasma guns and use other 1 handed animations for that, similar to their one handed Heavy Machine gun animation from Fallout Tactics when they fire an M60 with one hand.

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They still use two hands for miniguns and dual-handed heavy weapons; rifles like the M249 SAW and the M60, they can use with one hand, but miniguns and flamers are structurally impossible to hold with just one hand on the trigger. Even if I sound like I'm just spouting nonsense, you'd see what I mean. Actually-- here:

http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun-2.jpg

 

Notice how the trigger's in the back, and above the gun? A mutie holding it with one hand would put enough strain on the weapon that the grip would break off. It's different with the M60 and the SAW because the grip is below the rifle, and the rifle rests on the grip and operator's hand, rather than hang from it. But even then, the Muties would probably use the second hand just to hold the weapon steady and keep the shot accurate.

 

Laser Rifles and Plasma guns are both two small for Mutie hands. Unless of course, if you're talking about the original plasma rifle, the Winchester P94. The smaller ones in FO3 wouldn't work.

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The miniguns and flamers could probably be inverted to make them 1-hand operable by muties. Flip it over, and maybe add a bar or something to the back and you have a 1 handed minigun. Didn't the Terminator have a 1-handed minigun at some point?
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http://content6.flixster.com/photo/41/26/43/4126432_gal.jpg

Not in T2. Unless you're talking about Salvation... that doesn't count, lol

 

The point being is that, to do that, you'd have to make new weapons, new Mutie animations, etc etc... just way too much for something that doesn't necessarily need it, at least not yet.

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