steelplate Posted August 28, 2009 Share Posted August 28, 2009 Hey gang, Still plugging away with my Brothers mod, I've come across a little snag that isn't a big deal, but is bugging the hell out of me. I placed an NPC out in some cell near the Wastes, set him to be killed by one of the brothers and figured that'd be fine. Turns out it is, if I load into the cell for the first time. If I leave and come back though, he'll be standing there, missing an arm, zombie style. Anyone familiar with this problem? Link to comment Share on other sites More sharing options...
BadPenney Posted August 28, 2009 Share Posted August 28, 2009 I placed an NPC out in some cell near the Wastes, set him to be killed by one of the brothers and figured that'd be fine. Turns out it is, if I load into the cell for the first time. If I leave and come back though, he'll be standing there, missing an arm, zombie style.If you place him as a dead character, you can use Havoc in the GECK to make him lie flat. Then he won't stand up again. If he starts out alive and then dies, it is a different story I suppose. In many cases I have scripted NPCs that I plan to kill to be disabled once they are out of sight or no longer needed for the storyline. Link to comment Share on other sites More sharing options...
steelplate Posted August 28, 2009 Author Share Posted August 28, 2009 Yeah I think I'm using a Kill command because I want there to be an actual bloody mess where he is should you come across him. Suppose I can run that command and then start the OnDead part afterwards? Link to comment Share on other sites More sharing options...
BadPenney Posted August 28, 2009 Share Posted August 28, 2009 Yeah I think I'm using a Kill command because I want there to be an actual bloody mess where he is should you come across him. Suppose I can run that command and then start the OnDead part afterwards?Yes you can do that. I created several NPCs with zero health, placed them with Havoc and then included lines in scripts for them to killactor 1 1 so that they would be dismembered. It works on NPCs with zero health just as well as fully animated ones. Mix in a little vault blood pooled and splattered around the body on the ground and it looks like proper mayhem. Link to comment Share on other sites More sharing options...
steelplate Posted August 28, 2009 Author Share Posted August 28, 2009 Radness, cheers BadPenney. Script worked a treat, it's all good and bloody and stays that way :D Link to comment Share on other sites More sharing options...
Recommended Posts